tkacswrites>
>
>1. One could introduce true physical representations of real-world
>turbulence dynamics into a synthesizer patch in _very controllable_ ways.
>For instance, introducing a short 'blip' from a chaoscillator at the attack
>of a percussive envelope would produce a unique, true-to-life chaotic
>signature every time the envelope fires (try that with a sampler). I'm not
>talking about a little noise chiff-I'm talking about an extremely short but
>important interval when an otherwise physical body is set into motion (hit
>with a mallet, a string plucked) and requires a short but finite time to
>settle into its periodic motion. Not random envelopes-a very subtle
>enhancement to envelopes.
>
Now it's starting to make sense. This is the sort of thing I would use
constantly.
tomr