Mike writes:
>>It's been my experience that on the PC it's more of a hardware than
software problem....But if you use a mackie 24 you notice it's rather stable.
Why? Because the designers where faced with a much smaller problem space. This
effect is most noticeable on console games. How often do you crash a video game?
<<
And you've made a good case for the Mac right there. The Mac is hardware and
operating system from a single company. It's kind of like a console game
machine in that aspect. I just don't think any large, buggy and burdensome
operating system belongs in niche products like digital recorders. That should
all be inhouse code, or at most, some small low level operating system to build
ontop of. Game consoles haven't been running Microsoft code (until the Xbox),
so I won't expect them to be bombing out all the time.
All this computer mess is why if I can get a String synth engine written, it
will be a hardware box only (and maybe a stripped down motm module version).
No VST plug-ins that will generate a million tech help phone calls and no
software pirating issues either. I may prefer the Mac over the PC, but I still
hate all computers.
-Elhardt