IMHO, the first commandment of modular synths is that everything
should be voltage controllable at all times, 24/7, manual
intervention is just an extra. With that in mind, pressing STOP
causes the thing to stop regardless of the GATE input. It should not
start up again until the GATE input goes low and then high again. We
shoudn't have to press PLAY again.
At 12:56 PM -0500 2003/05/29, Paul Schreiber wrote:
>Need to see what the uSeq soon-to-be owners think about how to
>implement a certain operational
>mode.
>
>There is a mode called Gated Play. This is ∗currently∗ how the
>firmware is written:
>
>a) Apply Gate/LFO signal to the GATE IN jack.
>
>b) Without having to touch any uSeq controls, when GATE is high
>(greater than +2.5V), the uSeq
>plays the sequence, starting at the fist note, at the specified tempo.
>
>c) When GATE goes low, the uSeq ∗immediately∗ stops playing,
>de-asserts the GATE outs, and resets
>the sequence to the beginning. When the GATE goes high again, back to (b).
>
>d) If the user presses the STOP panel button while GATE is high, the
>uSeq ∗immediately∗ stops and
>resets.
>
>There is an additional 'constraint' I am pondering. If case (d)
>occurs, does the firmware
>∗require∗ the user to press PLAY in order to 'arm' the uSeq, and
>then when a GATE happens, it
>operates as before.
>
>The 'Pro' of the current firmware is that the uSeq becomes "hands
>free", meaning you can
>start/stop it "remotely".
>
>The 'Con' is that there is no way to "kill it" with physically
>killing the GATE (pulling patch
>cord out/ceasing the GATE source).
>