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Subject: Re: [motm] Re: Psycho Shift Register in MOTM format

From: media.nai@...
Date: 2002-10-22

>>Afaik, Synthesis Technology has not announced plans to release an analogue
>>shift register, and I apologize if I'm mistaken.
>
>The ASR is my design.

Yes, and thank you for your response. I meant I wouldn't want to build an
ASR from a third-party if Paul was planning on releasing one.

>It is actually the combination of two PCBs, the Super Psycho Modulation
>Source, and the ASR. Both boards were available, but currently I am out of
>stock of the ASR.

Are you planning another run??

>Those of my designs that have made it to the Stooge/MOTM format have
>been handled by those wanting to use them in their MOTM system.

Which is why I asked here. While there aren't any panels for your designs
listed on the wiseguysynth website, I still think this list was the best
place to ask if anyone converted the Psycho Shift Register to MOTM format.

However, now that I reread Cynthia's description, it seems that this is a
new combination of two separate designs with additional features of her
own.


So at this point it might be better for me to leave out the Psycho LFO.
Has anyone put a CGS ASR behind a Stooge panel?? I'm thinking two PCB's
will fit, with ten jacks and no knobs on 1U.

Do Larry brackets work without pots??


~~~

"what sets this version apart is that in this module it is combined with a
certain popular little quad LFO called The Psycho LFO which is also from
the lineage of the Australian Cat Girl Synth system. While Ken Stone may
in fact be the Other Unicorn, I'm sure that he never imagined this kooky
combination of his clever critters! Of course the ASR and Quad LFO sections
can work independently... However when the "Link" switch is thrown, one of
the oscillators acts as a simple clock driving the Analog Shift Register,
while the other three are free to create the jumble of control voltages
that the register actually shifts!... an exclusive control voltage
'Modulation' input has a hand in adding more of your own animation to the
Monster. The unique 'Blend' and 'Character' controls are useful for
transforming the total output from something joyous to downright
disturbing!"