I don't get this thread. What's hard about the MOTM interface?
I can see where folks may have trouble with synthesis in general,
but no modular interface is going to help with that. I know Stooge
Larry, for example, sometimes voices confusion about programming a
modular, but I don't think that's because the MOTM user interface is
difficult.
BTW, for those of us continually learning about programming these
beasts, I would recommend talking Scott Juskiw into selling a copy
of his CD with liner notes. There are so many ripping timbres and
sounds on the CD and each of them are well explained in his
excellent liner notes. Think of it as "modular analog synth
programming 102".
Maybe some disagreement arises because of the modular's intended
use: this is a studio instrument (in my opinion). It takes
exceptional talent and forethought to take one of these beasts
live. I really admire Robert Rich for his masterful live modular
use!
Mike
--- In motm@y..., "michelhav" <anymail@x> wrote:
> --- In motm@y..., "Tony Allgood" <oakley@t...> wrote:
> > >I really feel like I'm whistling in the dark here when I see
the
> latest
> > modules with switches that allow the choice between "V" and "R"
> or "L"
> > and "E".
> >
> > While this may be true for many people, it must have also been
true
> when
> > musicians first saw a module labelled A, D, S, R. Like any
musical
> > instrument, there must be things to learn. And there is a school
of
> > thought that says the harder it is to learn the more creative
you
> >will<
> > become.
> >
> > Tony
>
> This has nothing to do with the Minimoog vs. MOTM topic BTW.
> I don't know the expression "whistling in the dark", I just want
to
> comment on the aspect of creativity mentioned above. I definitely
> have to disagree on that one, Tony. It might be that you mean
> that "difficult" things will tempt a user to be more resourceful
but
> that is not the same as being creative. Ofcourse it is true that
> there must be things to be learned. And ofcourse can new things
make
> ones creativity richer. Making things (e.g. interfaces) hard to
> understand or to learn however will stand in the way of the
creative
> proces. In stead of having your creativity do the work, one will
be
> too busy figuring out how the damn thing works. Creative people
will
> therefore often walk away from hard to use interfaces.
>
> No offence Tony, I just had to answer.
>
> Michel Havenith