Archive of the former Yahoo!Groups mailing list: MOTM
Subject: RE: DoMOAS live performance features
From: Mark Pulver <mpulver@...
Date: 1999-09-09
I've only been skimming the messages here, so I apologize for any cross-over.
------------------
Did anyone mention variable GATE_ON time per stage?
ie, the stage will take up the same amount of wall-clock time, but the GATE
will only stay high for something less than that. This is great for
creating rhythms within rhythms by using filter sweeps, or making a PWM
sweep that completes before the stage is done.
The "easy" way to implement something like this might be to just offer
"Pulse Trigger" or "Gate" per stage. "Gate" stays on for the length of the
stage, while "Pulse Trigger" just "blips" the GATE output for a globally
set amount of time (probably defined as a percentage of the current clock
rate).
------------------
Variable stage timing. This is the ability to have a stage set it's own
length. This allows for a sequence to be arhythmic. The MAQ 16/3 is like
this, as well as the arpeggiator and sequencer in the Q. It's a lot more
fun than you may think. :)
------------------
Individual GATE outs for each stage. This takes up panel space, but is
great for using the sequencer as an event sequencer while still being a
note sequencer. I used to play games with a Moog 960/961 all the time with
this.
------------------
I saw octave transpose go by recently... If the original suggestion wasn't
made with the thought of this being "per stage" versus global, then lemme
suggest that. Having per-stage octave transpose is very nice. The EML 400
is like this.
------------------
DoMOAS is digital, right?
I saw run modes like forward, reverse, and random go by, but...
Pendulum - with an optional repeat of the last stage at the top and/or
bottom of the sequence.
Pattern - a number of user patterns which define the steps to play back.
This may seem useless, since you can just reload a step, but... Think of
having control over the starting step of a pattern. ie, program a 16 stage
sequence; then define a 13 stage pattern that starts on stage 1 and is
limited to 13 stages. Now, as the sequence is playing, shift the starting
point of the pattern to stage 2, then 3, then 4...
I'll keep thinking and work on navigating the OneList archives....
Mark