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Subject: Re: Seq Development Environment

From: "J. Larry Hendry" <jlarryh@...
Date: 1999-08-28

You go Paul. I think even I might be able to handle this (after you
explain to me how it works). HAHA
Larry

----------
> From: Paul Schreiber <synth1@...>
> To: motm@onelist.com
> Subject: [motm] Seq Development Environment
> Date: Friday, August 27, 1999 3:39 PM
>
> From: "Paul Schreiber" <synth1@...>
>
> Quick thoughts.
>
> 1) I plan to code in assembler, because
>
> a) the assembler is ∗FREE∗
> b) the C compiler is $800
> c) I have written over 600,000 lines of 8051 assembler code and 0 lines
of C
> code
> d) I have ∗already written∗ 1/5th of the Seq code 1.0 already
>
> 2) The assembler code source will be posted to ∗encourage∗ hacking.
People
> not hacking the code
> will be made fun of :) (Hack #1: have your name scroll across the display
at
> power-up).
>
> 3) Yes, you can turn it into a
>
> a) ADADRSRDDARDR.... EG
> b) LFO
> c) MIDI-2-CV
> d) Sampler (!!?! heee hee)
>
> I plan to license the Keil Software (www.keil.com) Rom-based debugger.
This
> is a ~3K
> program that is in every Seq. It talks to a serial port, and to a
W95-based
> program. This program
> allows you to
>
> a) download the assembled code (Intel HEX format)
> b) single-step it
> c) disassemble it
> d) run to a breakpoint
> e) dump register & memory contents
>
> So, you can find bugs pretty easily ∗without∗ a decicated "evaluation
board"
> or "ROM emulator".
>
> Paul S.
>
>
>
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