I would only add that a touch of reverb could enhance the patch
wonderfully...
--- In motm@y..., "Tkacs, Ken" <ken.tkacs@j...> wrote:
>
> If it were me, I'd begin with a percussive amplitude envelope, very
sharp
> attack, fast decay, zero sustain.
>
> I'd probably start with a Sine from a VCO, being swept with another
EG,
> starting low and quickly rising to supersonic just as the amplitude
envelope
> goes quiet.
>
> With an LFO also modulating the VCO just a little bit, you could
make it so
> that every drop was just a little different in pitch.
>
> Maybe a very short, subtle white noise chiff at the start would
help, too.
> Noise should probably be highpass filtered. Experimentation would
be needed,
> but that's how I'd start.
>
>
> -----Original Message-----
> From: Roy Harter [mailto:royh@s...]
> Sent:Tuesday, 15 May, 2001 2:12 PM
> To:motm@y...
> Subject:[motm] Making Water
>
> Hello Everyone,
>
> Does anyone know how to make a dribbling/ dropping water sound
effect
> patch with their MOTM? If you have any ideas please let me know. I
> know I have all the modules I need to do it. I just want to know if
> there is a more efficient way of linking the modules. I think I am
> using more modules in the patch than I actually need. The wetter
the
> better. Any help will be appreciated. Thanks.
>
> Sincerely,
> ROY HARTER
> royh@s...
>
>
>
>
>
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