Thanks Michael
-
-- In
Simmons_Drums@yahoogroups.com, "Michael Buchner"
<buchnerelectronics@...> wrote:
>
> Hello Rob,
> the pad XLRs are wired Pin 1 and 3: Ground and Pin 2: Signal. (The
SDSVs outputs have their signal on pin 3). There has to be a resistor
1K (kiloohms) in parallel to the piezo. This gives a better
sensitivity adjustment and less crosstalk. But the resistor makes it
impossible to play the pad on other devices like Alesis or DDrum (but
I am sure, nobody wants to do that ;-). So a good alternative is to
solder the resistor inside the SDSV brain or make it switchable.
> For normal electrical function, the polarity of the piezo doesn't
matter. But it is better to use the metal disc as ground and the
crystal side as signal. This is a better shielding, if you play on
stage near a dimmer pack. If you have your pads already open, fill
them with wool or wadding: Your bass player can play with his normal
volume setting again.
> Regards
> Michael
> ----- Original Message -----
> From: robsevers
> To: Simmons_Drums@yahoogroups.com
> Sent: Sunday, January 11, 2009 5:19 PM
> Subject: [Simmons Drums] SDSV pad XLR help
>
>
> Hello, I recently managed to get my hands on an SDSV brain, but
> without pads. I have aquired some sdsV pads but unfortunatly the
XLR
> connectors have been removed and replaced with 1/4" phono
connector.
> I have bought some XLR connectors and I have just opened up the
pads
> to attempt to restore the XLR connectors and I haven't a clue
where
> to start!
>
> I have looked around the group and it mentions that XLR on SDS V
is
> wired in a non standard way. I am a complete electronics novice,
can
> anybody help me please?
>
> There are 2 wires from the piezo to the phono connector, and
ideally
> i'd like to take feeds from the phono to the XLR if this is
possible
> so that both outputs can be used. Can this be done, and if so how
> do you do it?(Remember you are talking to an electronics idiot)!
>
> I play a yamaha dtxtemeIIs kit but find the electronic sounds
just
> don't compare to the simmons!
>
> Thanks for your help.
>
> Cheers
>
> Rob
>
>
>
>
>
> [Non-text portions of this message have been removed]
>