--- robotchas <robotchas@...> wrote: > That's too bad - I would have been happy with 64 (or fewer) voices - You could always buy an UltraProteus or Morpheus... =) > but I guess I can deal. Do you know if the forthcoming drum ROM will > at least have a good assortment of reversed samples? Dunno. I think the new ROM is pretty acoustic, so it's hard to tell. > What about loop on/off? I'm guessing that the ROM doesn't have loops > for the drum samples...understandable but too bad because it's a good > way to maximize the usefulness of the sample ROM. You might be in luck on this one. The XL-7 ROM has many "looped percussion" instruments, so maybe there will be in the new one as well. > Cool. That's the more useful of the two possibilities (the UltraPro > and Morpheus allow you to put the loop points anywhere within the > sample ROM). Yeah, you can do some pretty cool wavetable-like stuff with the Morpheus. I had an old dev unit with the wrong instrument table, meaning that the sample pointers were all incorrect. The sounds that came out of that box ranged from exceedingly ugly to exceedingly cool. > Anyone know the answer to my multiset question? Yes, you can load a multisetup while playing. Of course, any parameter that's different in the multisetup will get loaded, namely presets, FX, volume, pan, etc... -Aaron __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com
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Re: [xl7] Re: Sample Reverse, Loop, etc.
2003-04-28 by Aaron Eppolito
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