From: plord To: wiardgroup@yahoogroups.com
Sent: Saturday, 22 September, 2007 7:37:51 AM
Subject: [wiardgroup] Wogno!
So I was noodling around this evening with the Wogglebugs and a Metalbox
Sequential Switch and uh...well... something strongly resembling techno
happened :) I've uploaded the results to the Files section, as
"Wogno 1.mp3". Five minutes, 4.9 Mb. I know, indulgent.
What you are hearing:
1. Tempo was controlled by using a joystick to adjust Wog2-R's rate. After
a blast of typical Wogglebug noise, it slowly ramps up to a reasonable
tempo.
2. The primary "lead line" is all 8 audio outputs of Wog2 sent through a
Metalbox Sequential Switch, which is clocked by the LFO out of Wog2-R (all
timing information actually comes from Wog2-R's LFO out, via some pulse
division). This line is mildly shaped with a Borg 1 filter and a
Bananalogue VCS envelope (firing off the /2 trigger of the primary clock),
but I largely resisted the urge to turn this into a filter demo.
3. The other joystick controls the
rate of Wog2-L, which actually ends up
whacking 5 of the 8 steps (Wog2-L main/smooth/ woggled outs and both child
tones) of the main line.
4. The high hat noise is just Wog1-L, clocked from a mix of the /2 pulse
division and some burst gen output, steeply high pass filtered with a Borg
II, no CV control at all. The occasional runaway FNARRRRR noises that
Norman F. has mentioned can be heard in places; I think mp3 conversion
made them worse.
5. The kick is Wog1-R, clocked off the /4 pulse division of the primary
clock, through the other half of the Borg 1, strongly shaped by another
VCS, resonance up. Honestly, I was running this off the metalbox 8008
kick module for a bit, but there was a whole half of a Borg and half of a
Wogglebug just SITTING THERE. If you have a sub, then you may be able to
discern that the kick has some drunken, lurching sub-bass movement to it,
but on my laptop speakers after mp3
conversion that information is lost :/
There is a bit around the 4 minute mark with only the "woggle-drums" , such
as they are.
Wog2 knobs frobbed along with the Wog2-L rate joystick throughout. Wog1
percussion left alone, mostly. Recorded direct and dry.
This patch kept surprising me with parts just begging to be chopped into
Recycle or a similar program, sometimes for moments on end. Twisted
little melodies, freakouts, grindy bits...I've been playing the patch for
literally hours. I thought y'all might like to hear how a Wogglebug might
be "played", even if the end result is a bit of mindless foot fodder.
Anyway. Enjoy, or not.
Paul