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Guitar sounds

Guitar sounds

2000-02-16 by Brousseau, Paul E (Paul)

First off, appologies to Paul S. for my last e-mail-- I sent it before
reading your request to stay on topic.  My mistake.

And now, drum roll please, some MOTM content!  :)  Last night I plonked down
in my studio with the lofty goal of creating some kind of lead sound akin to
a heavily processed electric guitar, at least in terms of the level of
distortion, tone, sustain-character, etc.  I ended up with a noisey bass
patch that sounded really bad at higher pitches.  Go figure.

Does anyone have any ideas / hints on how to go about this?  Part of the
problem might be in the controller... a keyboard limited to velocity I
suppose doesn't lend itself well.  But at the same time, there isn't much
controller interaction when you simply pluck an open guitar string-- it's in
the strings refractions and the electronics / signal path.  So, back to the
question... any hints on the basic sound?  How do I patch up a MOTM system
to this effect?  Thanks!!

--PBr

RE: Guitar sounds

2000-02-16 by Dave Bradley

A couple of suggestions:

1. Use 2 VCOs with hard sync and tune the slave VCO high to get some high
overtones, then control its volume from a mod wheel. Run it through some
distortion and echo, and crank the wheel up to emulate harmonic feedback on
longer notes.

2. Set pitchbend if possible to be a whole step in the up direction, but 2
octaves on the down direction for whammy bar effects.

Dave Bradley
Principal Software Engineer
Engineering Animation, Inc.
daveb@...
Show quoted textHide quoted text
>
> From: "Brousseau, Paul E (Paul)" <PaulBr@...>
>
> First off, appologies to Paul S. for my last e-mail-- I sent it before
> reading your request to stay on topic.  My mistake.
>
> And now, drum roll please, some MOTM content!  :)  Last night I
> plonked down
> in my studio with the lofty goal of creating some kind of lead
> sound akin to
> a heavily processed electric guitar, at least in terms of the level of
> distortion, tone, sustain-character, etc.  I ended up with a noisey bass
> patch that sounded really bad at higher pitches.  Go figure.
>
> Does anyone have any ideas / hints on how to go about this?  Part of the
> problem might be in the controller... a keyboard limited to velocity I
> suppose doesn't lend itself well.  But at the same time, there isn't much
> controller interaction when you simply pluck an open guitar
> string-- it's in
> the strings refractions and the electronics / signal path.  So,
> back to the
> question... any hints on the basic sound?  How do I patch up a MOTM system
> to this effect?  Thanks!!
>

Re: Guitar sounds

2000-02-16 by Dave Trenkel

>From: "Brousseau, Paul E (Paul)" <PaulBr@...>
>
>First off, appologies to Paul S. for my last e-mail-- I sent it before
>reading your request to stay on topic.  My mistake.
>
>And now, drum roll please, some MOTM content!  :)  Last night I plonked down
>in my studio with the lofty goal of creating some kind of lead sound akin to
>a heavily processed electric guitar, at least in terms of the level of
>distortion, tone, sustain-character, etc.  I ended up with a noisey bass
>patch that sounded really bad at higher pitches.  Go figure.

Sounds much cooler than a boring old guitar sound to me!
>
>Does anyone have any ideas / hints on how to go about this?  Part of the
>problem might be in the controller... a keyboard limited to velocity I
>suppose doesn't lend itself well.  But at the same time, there isn't much
>controller interaction when you simply pluck an open guitar string-- it's in
>the strings refractions and the electronics / signal path.  So, back to the
>question... any hints on the basic sound?  How do I patch up a MOTM system
>to this effect?  Thanks!!
>
I used to lust after Jan Hammer's lead synth sound, and tried mightily to
duplicate it. I believe his sound was a combination of Minimoog and SEM,
through a little flanging/chorusing and a heavily saturated guitar amp. The
envelope had a quick attack and initial decay, like the pick attack on the
string, and then a long and fairly high sustain. The sound itself was
probably pretty harmonically simple, with most of the character coming from
processing and distortion. The real trick is in the phrasing. You have to
think about how guitarists phrase their lines, how they bend strings,
things like hammer-ons and pull-offs, finger vibrato, etc. You have to
think like a guitarist (shudder)! I've done some fairly convincing
faux-guitar solos from my Nord Lead, through a fuzz box or a POD, but
generally, I'd rather just get a real guitarist.

________________________________________________________
Dave Trenkel : improv@...  : www.peak.org/~improv/

"...there will come a day when you won't have to use
gasoline. You'd simply take a cassette and put it in
your car, let it run. You'd have to have the proper
type of music. Like you take two sticks, put 'em
together, make fire. You take some notes and rub 'em
together - dum, dum, dum, dum - fire, cosmic fire."
                                            -Sun Ra
________________________________________________________

Re: Guitar sounds

2000-02-16 by Doug Pearson

Hard Sync is definitely the traditional method for guitar lead emulation.
Note that you only necessarily need one MOTM-300 to do it - I've used the
MOTM-320 LFO output as a sync source (but not yet while tweaking the wave
shape - I gotta try that!), but any audio (or even sub-audio) signal with
sufficient amplitude should (I think) work as a source (although using
exclusively MOTM gear is, of course, classier).

And adjustable sync is a feature of one of my other modulars that I haven't
yet had the chance to thoroughly investigate ... that might provide more
variation of timbre.

Additional guitar-emulation tricks might include running the MOTM-300
output into a -120 to fatten/beef up the signal or hooking up a CV pedal to
the -420 for wah pedal action.  And a VC analog delay would be great for
adding flanging ...

	-Doug
	 ceres@...

At 05:54 PM 02/16/2000 -0600, "J. Larry Hendry" <jlarryh@...> wrote:
Show quoted textHide quoted text
>I think "hard sync" between oscillators is one of the best methods to get
>screaming guitar sounds.  Two MOTM-300s and you are in business.  I think
>some of my 300 pair hard sync samples are available at the SynthTech site
>on the MOTM-300 page.
>Larry H.

Re: Guitar sounds

2000-02-16 by J. Larry Hendry

I think "hard sync" between oscillators is one of the best methods to get
screaming guitar sounds.  Two MOTM-300s and you are in business.  I think
some of my 300 pair hard sync samples are available at the SynthTech site
on the MOTM-300 page.
Larry H.


----------
> From: Brousseau, Paul E (Paul) <PaulBr@...>
> To: 'motm@onelist.com'
> Subject: [motm] Guitar sounds
> Date: Wednesday, February 16, 2000 2:28 PM
> 
> From: "Brousseau, Paul E (Paul)" <PaulBr@...>
> 
> First off, appologies to Paul S. for my last e-mail-- I sent it before
> reading your request to stay on topic.  My mistake.
> 
> And now, drum roll please, some MOTM content!  :)  Last night I plonked
down
> in my studio with the lofty goal of creating some kind of lead sound akin
to
> a heavily processed electric guitar, at least in terms of the level of
> distortion, tone, sustain-character, etc.  I ended up with a noisey bass
> patch that sounded really bad at higher pitches.  Go figure.
> 
> Does anyone have any ideas / hints on how to go about this?  Part of the
> problem might be in the controller... a keyboard limited to velocity I
> suppose doesn't lend itself well.  But at the same time, there isn't much
> controller interaction when you simply pluck an open guitar string-- it's
in
> the strings refractions and the electronics / signal path.  So, back to
the
> question... any hints on the basic sound?  How do I patch up a MOTM
system
> to this effect?  Thanks!!
> 
> --PBr
> 
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