First, for those folks interested in learning more about granular synthesis, there is a good background article in the June 97 Keyboard mag, if you can find the back issue. Second, I'm not an expert and I'm going from <hazy> memory... For granular, you want to create little "packets" of sound and string them together, so you would need lots of VCAs and envelopes to shape packets, and VCOs or other sound generators for the packet waveforms. These packets are often just a few milliseconds long, and strung one after the other. You would need delay on your envelopes, and probably the whole thing would be easier with purpose-built envelope generators that were set up to allow very precise control at the very short end of the time spectrum. Granular also has the concept of "grain density" - I'm a little fuzzy on how this actually works, but I think you'd simulate this by bringing in more signal chains in parallel so that they sound simultaneously. Anyway, lots of VCO, VCA, very fast EGs. This is not the same as wavetable synthesis. A few of us had this discussion offline yesterday, but I'll repeat it here. A wavetable oscillator stores many banks of short looped samples. It can then be set to play these loops independently for timbres that give you something different than the traditional analog waveforms. You can also play backwards and forwards ACROSS these different banks under voltage control, giving you a new way to control shifting timbres for some nice evolving sounds. Think PPG, Prophet VS, Korg WaveStation. Personally, I don't think granular is that practical on an analog modular, but it's certainly possible. On the other hand, a MOTM wavetable oscillator would be an awesome addition to the sonic arsenal, especially when you can run it through all those killer filters we're going to have soon. It is a much simpler and less hardware intensive way to get lively animated sounds. I hope to see a wavetable module at some point. DX-7 style FM synthesis is more straightforward than granular. Again, no filters are needed (although you could certainly add them to the mix), just VCOs, EGs, and VCAs. Use sine waveforms on the oscillators to emulate the DX-7. You need a VCO into a VCA, controlled by an EG for each operator (a DX-7 had 6, the smaller TXs had 4). Then just patch your "operators" like the patch algorithms that were printed on the DX-7's front panel. It's basically one oscillator (the modulator) modulating another (the carrier) through the VCA. Use the FM1 input, and linear mode will give you more controllable results. Because you are controlling the gain of the modulation through the VCA, the EG becomes the "modulation index envelope". The algorithms are just different parallel and serial modulation connections. So, to imitate a monophonic DX-7, you need 6 VCO, 6 VCA, 6 EG. Then there's pure additive synthesis. You just build your sound 1 harmonic at a time with a whole mess of sine wave oscillators, each through a VCA and with its own envelope. It would take DOZENs of oscillators to make a sound that would begin to have harmonically interesting content. It's the same problem as granular - you have to microscopically control too many things to be able to create sound manually. This kind of sound creation almost has to be under computer control. Dave Bradley Principal Software Engineer Engineering Animation, Inc. daveb@... > > > >BTW, these alternate techniques such as granular and FM synthesis CAN be > >practiced on modulars, given enough hardware. > > > Hi Dave. > can you please explain more how this techniqe can be done in modular, > what moduls needed ?
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Re: Alternate synthesis techniques on MOTM
1999-05-14 by Dave Bradley
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