I must say, this 4-month-and-running thread has been most entertaining. George Mark wrote: > On 8/3/07, Kenneth Elhardt put forth: >> Mark writes: >> >>It's what you used for your demos. The point being that imitative >> synthesis requires imitative playing. Which means without an >> unusually sophisticated CV controller such playing would require MIDI.<< >> >> This has gone on so long and it's just going arond in circles. I just use a >> keyboard with velocity and a pedal for most of my stuff. Nothing unsual. >> The point is those who can't play a musical instrument like a keyboard >> wouldn't be a market for this. > > It's going around in circles because you are being too obstinate to > concede the simplest of points. You used MIDI (which is nothing > unusual) and almost anyone else playing a musical instrument like a > keyboard to imitate other instruments would be using MIDI. > >> >>That would be so much less cumbersome using a computer interface. >> Even if the DSP was done in separate hardware, and that hardware had >> CV inputs and other interface features, it still would make much more >> sense to program it with a computer. Not only would that result in a >> much more mechanically reliable product, but it would make it much >> easier to add analysis features, store patches, program changes, etc. >> Unless it has motorized controls, any device that has patch storage >> or automation is not WYSIWYG.<< >> >> Well the same could be said for a modular synth. > > Perhaps it could be said for an entire modular -- which is the main > idea behind the recent Buchla 200e -- but it cannot be said for > individual modules. Individual modules are rather simple and easy to > control without a computer. > >> You just keep flip-flopping. Before it was the >> computer that you didn't want, now that's what you want. I can't keep track >> of what's going on anymore > > No, I'm not flip flopping at all. What I have been saying all along > is that there are certain types of synthesis that are much better > using a computer interface, and that using a filter with 52 > parameters would be another example. > >> A stereo 1/3 octave EQ has 62 sliders. I'm still not seeing the problem. > > Graphic equalizers are extremely familiar, easy to use, have a wealth > of practical uses, and a huge market. And it's because whoever > invented the graphic equalizer had a very good idea -- a > cost-effective tool with an intuitive user interface that could solve > common problems. > >> >>Again, you are using your own made-up definitions of "musical" and >> "melodic".<< >> >> No I'm not. I've already posted the definition once for music. Might as >> well get it all out there. Music: "an art of sound in time that expresses >> ideas and emotions in significant forms through the organized elements of >> rhythm, melody, harmony, and dynamics.". Melodic: "of, having, or producing >> melody. pleasant-sounding." > > Yet, somehow, in your mind that doesn't apply to techno even though > it clearly fits every aspect of that definition. > >> My idea of techno is based on having to hear 9 years of it, including stuff >> that people told me was "good techno". None of it is complex in its use of >> sounds, unless you think stealing / sampling somebody elses work and pasting >> it can be creditted to techno. > > No doubt that's also based on your own homespun definition of > "complex". Also, besides vocals and sub-genres that use drum loops, > there is very little "stealing / sampling somebody elses work" in > techno. > >> >>Regardless, structured music such as techno which is based on notes, >> rhythm, and a discernable arrangement of instruments is way more musical and >> melodic than beatless ambient and various forms of electro-acoustic music.<< >> >> Melody is not an element of techno. Therefore it's not melodic. > > Tautology. > >> It's not based on notes either, > > Since you claim you've been hearing techno for nine years, and I > would presume that you know what notes are, I have no idea why > you would make such a blatantly false and absurd statement. > >> in fact most techno creators don't know how to play a >> keyboard and some don't even own one, unless you consider a sound at a >> different pitch being triggered at some point. Techno lacks all in the >> definition of music above except rhythm. And those rhythms are simplistic, >> repetitive and unoriginal/predictable. > > Well, it's obvious at this point that you simply have no idea what > you are talking about. > >> The point was that this is not them market for a complex filter bank. > > While I agree with that, it's not because techno isn't melodic, > musical, or less complex in it's use of sounds. Techno producers are > always looking for ways to make new sounds -- some notable examples > have gone so far as to design and build their own hardware or write > their own software. It's that your idea for a complex filter bank > sucks. > >> >>This does not mean that electronic music that relies more on texture or >> less on traditional musical elements is more simplistic in its use of >> synthesizers.<< >> >> Maybe, but most synth use is rather simplistic. That's the problem. There >> aren't many people with the attention spans to put towards using a 52 band >> filter bank for it's main purpose of creating complex resonant instrument >> bodies. > > No, that's not the problem. The problem is not everyone else. The > problem is that your idea for a module is horribly ill-conceived. > It's impractical, poorly implemented, and economically unfeasible. > It has nothing to do with anyone else's attention span. There are > plenty of music producers out there intensively programming > incredibly sophisticated and complex things with SuperCollider, > MAX/MSP, Kyma X, etc. > > While, imho, the imitative synthesis of musical instruments doesn't > have much commercial application (considering all the sample > libraries and session players out there), imitative synthesis of > non-instrument sounds is an important part of designing foley and > sound effects for television and film, where sound designers will > often spend days on a single sound. While they do not have to move a > filter up and down a musical scale, it often involves extremely > sophisticated use of synths to imitate sounds. > >> >>It's not obvious to me. Some rack gear is dirt cheap, but most of it >> is not reliable, sounds terrible, or has a very minimal interface. >> It also has a much larger market. An Alesis MEQ 230 has 31 sliders, >> but it's crap -- it's noisy, distorted, and is almost guaranteed to >> break. What you are suggesting is a cheaply-built product that needs >> to be mass-manufactured for a small quality-conscious market. That's >> not going to work.<< >> >> I'm not talking cheaply built, but I'm not talking overkill with sealed pots >> or $5 slider caps either. There is a middle ground. The point is whether >> there was a market in the first place which I said no, not much of one. >> Then you've argued back and forth for whatever reason. > > I'm arguing because you say things like "obviously it would be in the > hundreds of dollars range, not the thousands" which isn't true, and > that it wouldn't sell well even at that impossible price "because of > the current lethargic attitude toward synthesis". It's not because > of anyone else's attitude. It's not because others don't have the > "knowledge or expertise". It's not because everyone else is a bum. > It's not because producers aren't willing to spend thousands of > dollars on single piece of kit. It's because your idea is crap. > > In contrast, rather than some ridiculously long narrow box with 52 > sliders, a standard 1U rackspace -- that could be mounted almost > anywhere -- containing a two-channel filter with USB, MIDI and a > CV/pedal inputs; and a software editor/librarian to control it -- > allowing the user to store presets, generate filter curves based on > analysis, draw curves with a mouse or tablet, change the number and > type of filter bands, support microtunings, etc. -- would not only be > better for imitative synthesis, it would have many other uses. If it > was done right, it might be very successful.
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Re: [motm] Re: Imitative Synthesis and Implications for Hardware
2007-08-07 by groovyshaman
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