On Fri, 5 Nov 1999 hodad1@... wrote: > From: hodad1@... > tkacswrites> > >1. One could introduce true physical representations of real-world > >turbulence dynamics into a synthesizer patch in _very controllable_ ways. > >For instance, introducing a short 'blip' from a chaoscillator at the attack > >of a percussive envelope would produce a unique, true-to-life chaotic > >signature every time the envelope fires (try that with a sampler). I'm not > >talking about a little noise chiff-I'm talking about an extremely short but > >important interval when an otherwise physical body is set into motion (hit > >with a mallet, a string plucked) and requires a short but finite time to > >settle into its periodic motion. Not random envelopes-a very subtle > >enhancement to envelopes. You're talking about nonharmonic components to a sound, right? They don't HAVE to be short... take a look at string instruments, for example. There are some timbres in there which are extremely difficult to emulate/synthesize with any conventional means. A high quality sample set is still the way to go for realistic acoustic sounds. Even additive synthesizers have a hard time with these... the Kawais use PCM samples for nonharmonic elements. (such as noise and short initial components like the mallet hits you mention) Of course I'm not suggesting we have a module which is just a bank of PCM samples, how unexciting.. :/ Andrew -| Andrew Schrock | aschrock@... |-
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Re: ChaosFactory: Counterpoint
1999-11-05 by Andrew Schrock
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