tkacswrites> > >1. One could introduce true physical representations of real-world >turbulence dynamics into a synthesizer patch in _very controllable_ ways. >For instance, introducing a short 'blip' from a chaoscillator at the attack >of a percussive envelope would produce a unique, true-to-life chaotic >signature every time the envelope fires (try that with a sampler). I'm not >talking about a little noise chiff-I'm talking about an extremely short but >important interval when an otherwise physical body is set into motion (hit >with a mallet, a string plucked) and requires a short but finite time to >settle into its periodic motion. Not random envelopes-a very subtle >enhancement to envelopes. > Now it's starting to make sense. This is the sort of thing I would use constantly. tomr
Message
Re: ChaosFactory: Counterpoint
1999-11-05 by hodad1@xxxxxxxxxx.xxx