At 3:34 PM +0000 1/20/03, mate_stubb <mate_stubb@...> wrote: >I find that it's also very useful to use a keyboard with release >velocity, and map that to the release time. Yes, I've often heard that from Matrix 12 owners, but I don't think I have a keyboard that sends release velocity, or that I could play well-enough to take advantage of it if it did. At 5:03 PM +0100 1/20/03, jhaible@... wrote: > >My favorite VC parameter is Decay Time. >With Random modulation of Decay time an otherwise sterile Sequencer >patten really comes alive. Would you care too elaborate on that?? Do you find that effect useful even when you can vary the gate time?? Anyway, I never heard of a MOTM-880, have no idea what kind of EG a CS-80 has, or what Scott is doing. Has he posted anything about it?? Basically, what I was doing was trying to cook up a "performance envelope", an expressive EG for playing leads from a MIDI keyboard using velocity, entirely for my own purposes. At 11:15 AM -0500 1/20/03, Les Mizzell wrote: > >Not to disagree with you, but I've got two VC ADSRs in my system, and I >control the sustain and release times a LOT with various controllers. I >note that I especially do this a good bit with little running percussive >sounds where certain hits my have accents or a little longer decay than >others, but the attack doesn't change. In trying to get "realistic" percussive sounds, I found that attack level was as important, or even more important, than attack rate. With a higher attack level, you get a naturally longer decay even if the decay rate is fixed, as well as an overall increase in loudness when used with a VCA. Of course being able to control attack rate with velocity is very important for playing pads and strings, and useful for percussion as well. >Each of us has our own patching styles. I would guess that once you start >using a VC ADSR, you'll find more ways to make good use of the various >options available. I'm sure :) >Adding a trigger at the end of a particular cycle so we can retrigger the EG >makes the until even more useful, as we can now get double or triple duty >out of the module since it can now become an LFO or, if design allows, an >audio range oscillator. Think about using the module as an LFO, with >separate VC of rise and fall rates - now you've got a LFO with VC control of >the waveform shape..... That's more like the Encore UEG, which is an excellent module. Now if you took that, and added CV for everything and standard MOTM-sized knobs, even after shaving it down to only four stages (ADSR) it would still be 4U!! The Serge TSG/DSG modules are excellent designs as well, yet their VC ADSR is a separate module. I'm all for multi-purpose modules, but I think it might more efficient to have two or more different EG modules that take up 1U or 2U than one enormous module that tries to do everything. >Such a module is almost a small synth unto itself.... > >Such a device, with VC of *all* parameters, would be not only a useful >addition, but a welcome one to the MOTM line-up. I agree. It's better to have a swiss army knife _and_ a leatherman tool :) At 9:40 PM +0000 1/21/03, elhardt@... wrote: > >VC decay is also useful. One reason is that's how real percusive or plucked >string instruments work. The higher the note, the shorter the decay time. That is a very good point. If someone were concerned with that, they could use the note CV to modulate decay. >Also, a VC EG should have a delay stage. I've always had the idea that slight >random variances in a delay stage could make those robotic sounding sequenced >midi files, sound a little more human. Although I've found that random doesn't sound human, I see your point. VC delay could be modulated to change the feel of a sequence. At 10:10 PM +0000 1/21/03, paulhaneberg <phaneber@...> wrote: > >I've been playing around with VC EG ideas for some time. >I'd like to see 5 controllable parameters, delay, attack, decay, >sustain level and release. Ideally each parameter should have a >control knob and a CV knob. An additional input with knob which >would affect all time parameters (everything but sustain) could also >be useful. I also like the idea of being able to retrigger the EG >at the end of the cycle. The full-featured VC EG should also have a >trigger PB, and an LED indicator. Another interesting feature would >be the ability to switch in a larger cap for very long parameter >times. The delay section should not only delay the leading edge of >the gate, but the trailing edge as well, so that the original gate >length is preserved regardless of delay time. Sounds like at least >a 3U module to me. >I love the idea of controlling the attack length and sustain level >with the note on velocity and the release length with the note off >velocity. And adding the re-gate feature allows the module to be >used as an oscillator (sort of a trapezoidal osc.) even at extremely >long period lengths. In addition to all those good ideas, there is attack level, hold, voltage scaling, lin/exp, gate/trigger modes, etc. Which would make it a 5U module!! As much as I appreciate all of the ideas expressed in this thread, it supports a massive amount of features. Imho, too many to fit into one module. So I suggest the best approach would be a division of labor over several different modules. > >>>> >I playing around with a VC EG this weekend. My conclusion as that >controlling Attack rate and Attack level, as well as scaling the >entire envelope, via velocity, are very useful. VC control over >Decay, Sustain, or Release weren't that useful. With a fixed decay >rate, the decay time increases as the attack level increases which >seems to sound "natural", imho. ><<<<
Message
[motm] RE: VC EG
2003-01-24 by media.nai@rcn.com
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