--- In motm@yahoogroups.com, elhardt@a... wrote: > Les Mizzell writes: > >>Even once you get the "sound" part nailed, you still have a problem playing > the thing convincingly from a keyboard. I know you use a Yamaha Breath > Controller for a lot of stuff, and that gets you part of the way there. For > brass and wind simulations, it's great, but there's just so so many little > nuances a string player has available - vibrato is never constant - how > close to the bridge is the bow - upstroke with the bow or down stoke? - is > it an open position or fingered? - the same note (depending on where in the > range it is) can be played, using different positions, on several different > strings, yielding a completely different sound...<< > > One doesn't need to imitate every possible obscure form of playing to get a > realistic and expressive violin/cello emulation. Some of what you've mentioned > I've already got implimented. Some of the other stuff isn't important 99% of > the time and can be dropped. The playing dynamics will still end up sounding > far more natural than using a sampled violin/cello. That's the goal. > > BTW, interesting thing about upstrokes vs downstrokes. I'll have to investigate > more, but I don't think there is any noticable audible tone difference between > the two. The waveform is virtually the same except inverted and backwarks. > > -Elhardt Just to give you some other specific violin sound items to think about: try listening to (for instance) a g2 played on E string and then to the same g2 played on A string - quit a different sound. Or a G (1 octave below g1) on the D string compared to the same G on the G string. Both are sounding dramaticaly different. And what about spiccato, short spiccato, broad spiccato, staccato, detaché and many more bowing techniques that will nut just slightly, but totally change the sound character? Les already indicated that a lot of parameters are needed to get a convincing string sound and I'm not talking about "every possible obscure form of playing" here! Your answer could be that only the good string players can manage these techniques, but then I guess in trying to synthesize a 'real' string sound you want to go further then playing 'Old Mac Donald' on two strings? At the other hand, Ken, I know you will go to extreems to get it right so keep it up and amaze us all! Michel Havenith, Netherlands
Message
Re: motm_strings - processed body resonance (early attempts)
2003-01-19 by Michel Havenith <anymail@xs4all.nl>
Attachments
- No local attachments were found for this message.