Les Mizzell writes: >>Even once you get the "sound" part nailed, you still have a problem playing the thing convincingly from a keyboard. I know you use a Yamaha Breath Controller for a lot of stuff, and that gets you part of the way there. For brass and wind simulations, it's great, but there's just so so many little nuances a string player has available - vibrato is never constant - how close to the bridge is the bow - upstroke with the bow or down stoke? - is it an open position or fingered? - the same note (depending on where in the range it is) can be played, using different positions, on several different strings, yielding a completely different sound...<< One doesn't need to imitate every possible obscure form of playing to get a realistic and expressive violin/cello emulation. Some of what you've mentioned I've already got implimented. Some of the other stuff isn't important 99% of the time and can be dropped. The playing dynamics will still end up sounding far more natural than using a sampled violin/cello. That's the goal. BTW, interesting thing about upstrokes vs downstrokes. I'll have to investigate more, but I don't think there is any noticable audible tone difference between the two. The waveform is virtually the same except inverted and backwarks. -Elhardt
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RE: [motm] motm_strings - processed body resonance (early attempts)
2003-01-07 by elhardt@att.net
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