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RE: [motm] motm_strings - processed body resonance (early attempts)

2003-01-07 by elhardt@att.net

Les Mizzell writes:
>>Even once you get the "sound" part nailed, you still have a problem playing
the thing convincingly from a keyboard. I know you use a Yamaha Breath
Controller for a lot of stuff, and that gets you part of the way there. For
brass and wind simulations, it's great, but there's just so so many little
nuances a string player has available - vibrato is never constant - how
close to the bridge is the bow - upstroke with the bow or down stoke? - is
it an open position or fingered? - the same note (depending on where in the
range it is) can be played, using different positions, on several different
strings, yielding a completely different sound...<<

One doesn't need to imitate every possible obscure form of playing to get a 
realistic and expressive violin/cello emulation. Some of what you've mentioned 
I've already got implimented. Some of the other stuff isn't important 99% of 
the time and can be dropped. The playing dynamics will still end up sounding 
far more natural than using a sampled violin/cello. That's the goal.

BTW, interesting thing about upstrokes vs downstrokes. I'll have to investigate 
more, but I don't think there is any noticable audible tone difference between 
the two. The waveform is virtually the same except inverted and backwarks.

-Elhardt

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