At 4:15 PM -0600 2002/02/26, blip wrote: > > There must be some other way of getting something close to this with >> analogue gear. If an oscillator had a hard sync input that didn't >> completely drain the cap then the detuned saw wave could be created >> with an appropriate hard sync signal. But generating the hard sync >> signal would require 6 detuned pulse waves, so you're back to 7 >> oscillators again. > >i don't know how to get an osc to partially drain the cap, but as for the >other part of the problem, you could put a 310 pulse through a 120 which >would give you 5 detuned pulses. or you could get *ten* by putting a >second 310 pulse through the B input as well (i think). > But I believe the pulses coming out of the 120 would not be detuned with each other; they'd be locked to the 310 driving the 120. So that's not quite the same thing as having them all drifting freely. On the other hand, that's a good place to start looking for a super saw substitute. I've made patches using the 120 that have all manner of weird beating going on that I can't explain.
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Re: [motm] Creating Super Saws???
2002-02-26 by Scott Juskiw
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