I'll vote for one each. >From: "Tkacs, Ken" <Ken.Tkacs@...> >Reply-To: motm@onelist.com >To: 'MOTM Forum All' <MOTM@onelist.com> >Subject: [motm] Quadtrature Osc / Shepard Function Generator >Date: Thu, 9 Sep 1999 09:32:13 -0400 > >From: "Tkacs, Ken" <Ken.Tkacs@...> > > > >> ...any interest/plans for a quadrature oscillator, or better yet, a >Shepard function generator? > > > Since you brought these up, I will ask you (and others) to offer up >some >observations on what these two modules can do and why we would want them in >our MOTM system. I am still quite modular stupid myself since MOTM is my >first modular experience. Larry H. > > >Sure, I'd be glad to elaborate. Forgive me if I drone... these two devices, >and their uses, are difficult to explain, even simply. This is one of those >cases where, if you heard the effects, you would understand them almost >immediately, but to explain them (without diagrams) is a bit of a chore.... > >First, for those that don't know what a quadrature oscillator is: Picture >the Sine output of an oscillator, and then tap off that and run it through >an inverter. You now have two locked Sines-one with "0-degree shift" (the >original Sine) and a "180-degree shifted" (inverted) Sine output. > >Now, picture shifting the original Sine only 90-degrees, and then taking an >inverted tap off that. You now have four, 'phase-locked' Sines 90-degrees >apart (thus, quadrature). > >This arrangement is normally used in LFOs, rather than audio oscillators, >because it can produce some wild stereo/quad panning effects. It can also >be >used to drive the modulator input of a frequency shifter (too big a nut to >attempt here). I was first introduced to the effect way back in my college >days when a Teaching Assistant showed me how to take an LFO's Sine, put it >through a passive Lowpass Filter (using it more as a lag integrator) to >squeeze the Sine to a 90-degree shift... Then he balanced levels and used >the 90-degree shifted Sines to feed the modulator inputs of two Ring >Modulators. The effect, as I remember it, was indescribable! There was a >strange auto-panning between the two speakers, and the very slight spectral >shift from the two Ring Mods, mixed back with the original signal, produced >a very subtle, unearthly shimmer. > >This is only one application of an LFO in quadrature-anywhere you can think >of using an LFO, let your mind wander as to how you could supplement the >effect with a different phase of the same modulation source. The TA in my >story above used a very carefully tuned integrator to create the phase >shift, but for any real work (and for voltage control of the LFO's >frequency) you need to have the oscillator provide you with the quadrature >outputs. > >I have only ever heard quadrature outputs as Sines (or triangles), and only >from LFOs, not audio oscillators. Perhaps getting this to work in the audio >range is too difficult, or perhaps someone discovered along the way that it >was useless!? I can imagine, though, that, having an audio oscillator with >multiple waveshape outputs, and some of them in quadrature, would allow one >to mix the phase-shifted outputs back into a richer waveform to alter >specific harmonics. I'm thinking of this only on paper; as I said, I've >never heard the effect. > >Now, *Shepard functions* are very difficult to explain without a pencil, >but >the concept is related to the mess I just typed, above. To understand the >Shepard Function, you have to really understand the quadrature oscillator >concept--four sine (or triangle, whatever) waveforms, 90-degrees apart. >Now, >fill in another phase between each of those, giving you eight 45-degree >shifted phases of the same Sine wave (you can use more, but eight >["octature"?] is a functional minimum for this effect to properly work). > >Okay, NOW... for each of those eight Sines, you need a Sawtooth wave that >shares the exact phase. So you have 8 Sines 45-degrees apart, and 8 Saws >45-degrees apart. > >What can you do with this? > >The most famous use is the "barberpole" effect. If you're new to Shepard >functions, you really have to bear with me here and visualize this. > >Send a signal (in your mind) to eight filters (phase shifters are a >classic, >but anything voltage-controllable may be used). The outputs of these >filters >each goes to a VCA, and the eight outputs of these are mixed together (they >don't have to be, but let's keep it simple). > >Now, take the output of each of the Sawtooths from your SFG and use that to >control the frequency of each of the filters. Then, take the Sines and run >them to each of the VCAs, making sure that the Sine/Sawtooth phase pairs go >to the associated VCF/VCA pairs. > >What happens? As the Sawtooth rises (or falls), for each filter, the >associated VCA for each brings the gain up from zero, to full, and then >gently back down again. The overall gain is constant, because the outputs >from all of the VCAs are driven by the "same" control signal spaced evenly >apart (45-degrees). Each VCA reveals a gently timed window on its own >filter, letting the signal pass only as the sawtooth rises (falls, >whatever). By the time the Sawtooth wants to 'snap' back to its lowest >point, that particular VCA has shut off the output completely, and the >other >7 VCAs are revealing their own swept filters at some point on the Sawtooth >OTHER than the hard 'vertical.' > >What this sounds like is an 'infinite' effect, a 'barberpole' effect, where >the effect is swept in one direction forever-it never seems to cycle around >the way a normal phaser/flanger does when swept by a Sine or Triangle. > >I first heard this in the Seventies where eight VCO/VCA pairs were used. >The >effect that this created was that of an infinitely rising tone. It just >seemed to go up & up & up in pitch and never go supersonic, never 'fall,' >and never end. A very strange sonic illusion. > >I know that this is pretty bizarre if you've never heard of it before-it >may >take several reads through. I also realize that it is VERY module intensive >(but weren't we all going to buy 20 of each MOTM module anyway...? :-) ). >But it is a VERY cool effect. Plus, you don't need to use all of the >Shepard >outputs all of the time-every other output is a quadrature output, for >instance. Odd combinations of outputs can create very bizarre effects. What >happens if you rig something like the above, but scramble the associations >between the Saws & Sines? I don't know! I want to find out! > > > > > >--------------------------- ONElist Sponsor ---------------------------- > >GET WHAT YOU DESERVE! A NextCard Platinum VISA: DOUBLE Rewards points, >NO annual fee & rates as low as 9.9 percent FIXED APR. Apply online today! > <a href=" http://clickme.onelist.com/ad/nextcard5 ">Click Here</a> > >------------------------------------------------------------------------
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Re: Quadtrature Osc / Shepard Function Generator
1999-09-09 by james holloway
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