So do you use/did Korg use this method to generate pseudo-random noise? a|x On 4 Jan 2010, at 15:27, Michael Hawkins wrote: > > > A high frequency sine wave sampled at low frequency will resemble a > random number generator. > > An infinitely high frequency sine wave sampled at infinitely low > frequency would be a true random number generator. Except that > since the sample rate is infinitely low, it would take an infinite > amount of time to prove it. > > ;-) > > Mike > > From: gordonjcp <gordon@...> > To: korgpolyex@yahoogroups.com > Sent: Mon, January 4, 2010 9:58:23 AM > Subject: [korgpolyex] Re: Random sample and hold - please explain > > > > --- In korgpolyex@yahoogro ups.com, Electrohead > <electrohead2000@ ...> wrote: > > > > So it's sampling from white noise? That's a great idea. Very random. > > Most synths sample a sine wave for S&H. > > Mmm, none that I've seen do ;-) > > What you'd get is a very aliased sinewave depending on the > frequency of te sine and the LFO rate. It's a useful if strange > effect, good for cyclic patterns. Feeding a squarewave in will give > you a variable pulse width pulse output, and a sawtooth wave will > give you a "staircase" wave. A mixture of sinewaves (think Hammond > organ waves) would give you very complex patterns. > > Right, must go and build an outboard S&H now... > > Gordon MM0YEQ > > > > > >
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Re: [korgpolyex] Re: Random sample and hold - please explain
2010-01-04 by Alex Drinkwater
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