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Re: [EXS] assigning attack to the mod wheel

2004-06-20 by Hendrik Jan Veenstra

On a fine day, 19-06-2004, kirbyko3@... wrote:

>  > Not sure if I fully understand your question, but it sounds as if you
>>  want the ability to use the modwheel-joystick to cycle through
>>  different layers of sound.  Is that correct?
>  > [...]
>
>I played around with it, and I don't think that's what I was aiming for.   :(

Okay... Next try...

>The sounds in "Voices of the Apocalypse" are like this:
>
>ah-eh
>eee-ohh

Maybe I'm being dense, but this is still not clear to me.  Do you 
mean that you load up _one_ EXS program, and that this program has 
_two_ sample layers, one with an 'aheh' sound and the other with 
'ehoh'?

>and so on, and in the EXS24 you're supposed to assign the "ah" and the "eh"
>to the mod wheel so you can do that rather than keyswitching.

'That'?  What 'that'?  Switching between layers of samples?  But 
that's exactly what I described in my previous post, so apparently 
I'm missing the point...

>One sample is called "Angels" and it's a beautiful female choir, but 
>you need to assign the different attacks to the mod wheel in the 
>exs24 (slow, percussive, etc) -- they're not findable by 
>keyswitching either.

What do you mean by 'different attacks'?  Again, are we talking about 
layers of completely different samples?  Or do you want to use the 
modwheel to shift the trigger/starting-point within a single layer? 
I.e. no modwheel: sample is triggered from the very start (sample 1), 
full modwheel: sample is triggered e.g. 500 ms into the sample 
(sample 22051) and thus the original attack of the sound is skipped? 
Or something else still?

>What I can't figure out, and it must be really simple but I'm just not seeing
>it! -- is how to assign those attacks to the modwheel (joystick in my case)
>from within the EXS24.   Am I missing something?

Maybe, maybe not.  If you could phrase the question in a more 
"technically correct/complete" way, I or someone else might be able 
to answer it.

-- 
Hendrik Jan Veenstra   h @ k n o w a r e . n l
Omega Art: http://www.omega-art.com/

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