Oberheim Matrix 6
2010-03-17 by als
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2010-03-17 by als
Hello all, pretty new to the whole BCR2000 preset game. Ive got a Matrix 6R which I'd like to control with the BRC. I've seen there are a few people out there who have tried. If so, has anyone got a preset for the BRC which will work with the Matrix? Cheers!
2010-03-17 by Tony Cappellini
Hello all,
pretty new to the whole BCR2000 preset game. Ive got a Matrix 6R which
I'd like to control with the BRC. I've seen there are a few people out
there who have tried. If so, has anyone got a preset for the BRC which
will work with the Matrix?
Cheers!
2010-03-17 by als
Unfortunately all I have is a BRC to play with... --- In bc2000@yahoogroups.com, Tony Cappellini <cappy2112@...> wrote:
> > Hello all, > pretty new to the whole BCR2000 preset game. Ive got a Matrix 6R which I'd > like to control with the BRC. I've seen there are a few people out there who > have tried. If so, has anyone got a preset for the BRC which will work with > the Matrix? > Cheers! > > > I made an Editor for the Matrix 6R with the Peavey PC1600, which has much > better sysex capabilities than the BCR. > The BCr's sysex capability is pretty weak. >
2010-03-17 by Tony Cappellini
Unfortunately all I have is a BRC to play with...
--- In bc2000@yahoogroups.com, Tony Cappellini wrote:
>
> Hello all,
> pretty new to the whole BCR2000 preset game. Ive got a Matrix 6R which I'd
> like to control with the BRC. I've seen there are a few people out there who
> have tried. If so, has anyone got a preset for the BRC which will work with
> the Matrix?
> Cheers!
>
>
> I made an Editor for the Matrix 6R with the Peavey PC1600, which has much
> better sysex capabilities than the BCR.
> The BCr's sysex capability is pretty weak.
>
2010-03-17 by Royce
Hi Tony,
> I understand. The point is the BCr's sysex is just weak.
> You would need to use a PC & some software like Midiox to map CC values into
> sysex streams to send to the M6R.
> It would be slow and kludgy, but would probably work.
What can't you do that makes the BCR not suitable?
Negative numbers are the only trick and I think that can be solved from the cursory glance I have had of the sysex spec
Multiple parameters in one byte is also a problem in early synths, but this doesn't seem to be the case here.
Have I missed something??
All the best
Royce
From
http://machines.hyperreal.org/manufacturers/Oberheim/Matrix-6-1000/info/Matrix-6.sysex.edit.txt
Is this correct sysex???
* sysex format:
0xF0 sysex start
0x10 Oberheim ID
dd Device ID: 0x02 for M-12 or Xpander, 0x06 for M-6.
opcode one byte.
(data)
0xF7 sysex end (EOX)
The high bit of each byte is reserved as the status bit, as usual.
Wait at least 20 ms between sysex operations.
* select quick patch edit
0x05 opcode
Send this before changing parameters through remote editing.
"This operation selects the Quick mode of the Patch Edit function.
The M-6 must be in Patch Edit mode in order to act upon parameter
change commands."
* change parameter
0x06 opcode
pp parameter number, 0-99.
vv value. may not be negative. (damn!)
If you want to set negative values, you have to send the whole patch,
breaking the sound. I can't imagine why they didn't just use bit 6
as a sign bit.
* single patch
0x01 opcode
pp patch number, 0-99.
xx yy data, sent nybblewise:
a data byte dd is sent as xx=dd&0x0F; yy=dd>>4
cc checksum:
the sum of the original data bytes dd, masked with 0x7F.
Here I don't see why they chop up the data bytes; none exceeds 7 bits.
========== patch-format
summarized from Matrix-6 / Matrix-6r MIDI spec, 5/87, for 2.13 ROM. -eub
read the sysex file first.
* patch data format
byte param bits description
0-7 n/a 6 each patch name: ASCII clipped to 6 bits.
8 48 2 kbd mode (0) (reassign, rotate, unison, rob) (3)
9 0 6 dco1 freq
10 5 6 saw shape
11 3 6 pulse width
12 7 2 modulation (bit 1) (vibrato | bend) (bit 0)
13 6 2 waveforms (wave | pulse)
14 10 6 dco2 freq
15 15 6 saw shape
16 13 6 pulse width
17 17 2 modulation
18 16 3 waveforms (noise | wave | pulse)
19 12 6 +/- detune
20 20 6 mix
21 8 2 dco1 keyboard (unused | portamento)
22 9 1 click
23 18 2 dco2 keyboard (kbd track | portamento)
24 19 1 click
25 2 2 sync mode
26 21 7 vcf freq
27 24 6 q
28 25 2 modulation (vibrato | bend)
29 26 2 keyboard (keyboard | portamento)
30 30 6 fm
31 27 6 vca1 level
32 44 6 portamento rate
33 46 2 mode (speed, time, exp1, exp2)
34 47 1 legato
35 80 6 lfo1 speed
36 86 2 trigger (none, single, multi, extern)
37 87 1 lag
38 82 3 waveform (tri, up, dn, sqr, rnd, noiz, s/h)
39 83 5 retrigger
40 88 5 sample source
41 84 6 amplitude
42-48 lfo2 params
49 57 3 env1 trigger (external | multi | reset)
50 50 6 delay
51 51 6 attack
52 52 6 decay
53 53 6 sustain
54 54 6 release
55 55 6 amplitude
56 59 2 lfo trigger (lfo trig | gated)
57 58 2 mode (free-run | DADR)
58-66 env2 params
67-75 env3 params
76 33 5 tracker source
77 34 6 pt1
78 35 6 pt2
79 36 6 pt3
80 37 6 pt4
81 38 6 pt5
82 40 6 ramp1 rate
83 41 2 mode (strig, mtrig, xtrig, xgate)
84-85 ramp2 params
86 1 7 +/- dco1 freq by lfo1
87 4 7 +/- p.w. by lfo2
88 11 7 +/- dco2 freq by lfo1
89 14 7 +/- p.w. by lfo2
90 22 7 +/- vcf freq by env1
91 23 7 +/- vcf freq by pressure
92 28 7 +/- vca1 by velocity
93 29 7 +/- vca2 by env2
94 56 7 +/- env1 ampl by velocity
95 66 7 +/- env2 ampl by velocity
96 76 7 +/- env3 ampl by velocity
97 85 7 +/- lfo1 ampl by ramp1
98 95 7 +/- lfo2 ampl by ramp2
99 45 7 +/- port rate by velocity
100 31 7 +/- vcf fm by env3
101 32 7 +/- vcf fm by pressure
102 81 7 +/- lfo1 rate by pressure
103 91 7 +/- lfo2 rate by keyboard
104 5 mod0 source
105 7 +/- amount
106 5 target
107-133 mod1 through mod92010-05-01 by maxsmerling
Brilliant. If you make one, Tony, let me know. I'd love to get under the hood of my Matrix 6r. --- In bc2000@yahoogroups.com, "Royce" <rpcfender@...> wrote:
> > Hi Tony, > > > I understand. The point is the BCr's sysex is just weak. > > You would need to use a PC & some software like Midiox to map CC values into > > sysex streams to send to the M6R. > > It would be slow and kludgy, but would probably work. > > What can't you do that makes the BCR not suitable? > > Negative numbers are the only trick and I think that can be solved from the cursory glance I have had of the sysex spec > > Multiple parameters in one byte is also a problem in early synths, but this doesn't seem to be the case here. > > Have I missed something?? > > All the best > Royce > > > From > http://machines.hyperreal.org/manufacturers/Oberheim/Matrix-6-1000/info/Matrix-6.sysex.edit.txt > Is this correct sysex??? > > * sysex format: > 0xF0 sysex start > 0x10 Oberheim ID > dd Device ID: 0x02 for M-12 or Xpander, 0x06 for M-6. > opcode one byte. > (data) > 0xF7 sysex end (EOX) > > The high bit of each byte is reserved as the status bit, as usual. > Wait at least 20 ms between sysex operations. > > * select quick patch edit > 0x05 opcode > > Send this before changing parameters through remote editing. > "This operation selects the Quick mode of the Patch Edit function. > The M-6 must be in Patch Edit mode in order to act upon parameter > change commands." > > * change parameter > 0x06 opcode > pp parameter number, 0-99. > vv value. may not be negative. (damn!) > > If you want to set negative values, you have to send the whole patch, > breaking the sound. I can't imagine why they didn't just use bit 6 > as a sign bit. > > * single patch > 0x01 opcode > pp patch number, 0-99. > xx yy data, sent nybblewise: > a data byte dd is sent as xx=dd&0x0F; yy=dd>>4 > cc checksum: > the sum of the original data bytes dd, masked with 0x7F. > > Here I don't see why they chop up the data bytes; none exceeds 7 bits. > > ========== patch-format > summarized from Matrix-6 / Matrix-6r MIDI spec, 5/87, for 2.13 ROM. -eub > read the sysex file first. > > * patch data format > byte param bits description > 0-7 n/a 6 each patch name: ASCII clipped to 6 bits. > 8 48 2 kbd mode (0) (reassign, rotate, unison, rob) (3) > > 9 0 6 dco1 freq > 10 5 6 saw shape > 11 3 6 pulse width > 12 7 2 modulation (bit 1) (vibrato | bend) (bit 0) > 13 6 2 waveforms (wave | pulse) > 14 10 6 dco2 freq > 15 15 6 saw shape > 16 13 6 pulse width > 17 17 2 modulation > 18 16 3 waveforms (noise | wave | pulse) > 19 12 6 +/- detune > 20 20 6 mix > 21 8 2 dco1 keyboard (unused | portamento) > 22 9 1 click > 23 18 2 dco2 keyboard (kbd track | portamento) > 24 19 1 click > 25 2 2 sync mode > 26 21 7 vcf freq > 27 24 6 q > 28 25 2 modulation (vibrato | bend) > 29 26 2 keyboard (keyboard | portamento) > 30 30 6 fm > 31 27 6 vca1 level > 32 44 6 portamento rate > 33 46 2 mode (speed, time, exp1, exp2) > 34 47 1 legato > 35 80 6 lfo1 speed > 36 86 2 trigger (none, single, multi, extern) > 37 87 1 lag > 38 82 3 waveform (tri, up, dn, sqr, rnd, noiz, s/h) > 39 83 5 retrigger > 40 88 5 sample source > 41 84 6 amplitude > 42-48 lfo2 params > 49 57 3 env1 trigger (external | multi | reset) > 50 50 6 delay > 51 51 6 attack > 52 52 6 decay > 53 53 6 sustain > 54 54 6 release > 55 55 6 amplitude > 56 59 2 lfo trigger (lfo trig | gated) > 57 58 2 mode (free-run | DADR) > 58-66 env2 params > 67-75 env3 params > 76 33 5 tracker source > 77 34 6 pt1 > 78 35 6 pt2 > 79 36 6 pt3 > 80 37 6 pt4 > 81 38 6 pt5 > 82 40 6 ramp1 rate > 83 41 2 mode (strig, mtrig, xtrig, xgate) > 84-85 ramp2 params > 86 1 7 +/- dco1 freq by lfo1 > 87 4 7 +/- p.w. by lfo2 > 88 11 7 +/- dco2 freq by lfo1 > 89 14 7 +/- p.w. by lfo2 > 90 22 7 +/- vcf freq by env1 > 91 23 7 +/- vcf freq by pressure > 92 28 7 +/- vca1 by velocity > 93 29 7 +/- vca2 by env2 > 94 56 7 +/- env1 ampl by velocity > 95 66 7 +/- env2 ampl by velocity > 96 76 7 +/- env3 ampl by velocity > 97 85 7 +/- lfo1 ampl by ramp1 > 98 95 7 +/- lfo2 ampl by ramp2 > 99 45 7 +/- port rate by velocity > 100 31 7 +/- vcf fm by env3 > 101 32 7 +/- vcf fm by pressure > 102 81 7 +/- lfo1 rate by pressure > 103 91 7 +/- lfo2 rate by keyboard > 104 5 mod0 source > 105 7 +/- amount > 106 5 target > 107-133 mod1 through mod9 >
2014-08-19 by f115@...
2014-08-19 by D B
That's a LONG walk my friend. I'm still trying to figure out BCL...
Hi everyone -I'm just digging up this old thread here since I'm trying to build a BCR template for my Matrix 6R as well. I've got B-Control installed here and thought I could use that but actually the process doesn't as clear as I thought it would be. Can someone walk me through this?Thanks!
2014-08-19 by f115@...
2014-08-20 by f115@...
2014-08-21 by TwoPies
Forgive me if I'm wrong, but as the matrix has digital control, all values should be positive. Certainly all the sysex values will be in the range 0-127 They're just sometimes presented as +/- for the users benefit. -63.....0....64 seems much more useful than 0.....64.....127 for maybe tuning etc..... You're values on the BC should be 0-127 default 64 (so it starts at '0') let the LED's be your friend when programming, so you'll see if positive or negative.... ________________________________
From: "f115@rocketmail.com [bc2000]" <bc2000@yahoogroups.com> To: bc2000@yahoogroups.com Sent: Wednesday, 20 August 2014, 18:39 Subject: [bc2000] Re: Oberheim Matrix 6 Hey again everyeone -OK - still researching what I can do with the BCR and the Matrix 6. I'm revisting the age old question about negative values. From what I've read the BCR can be tricked sometimes. It's not clear to me whether that can be done on the Matrix6 though. Has anyone tried this or got insight into that? Cheers ~
2014-09-13 by f115@...