--- In analogue-sequencer@yahoogroups.com, <Paul.Maddox@s...> wrote: > I just want something I can bash drum patterns into, in much the same way > as the P3 but for drums, I don't want anything really fancy, but I would > like the 'delay' parameter on the drum pattern thingy (colin?) > I pretty much agree with everything Julian said :) Basically if you like the TR-606, just imagine one on steroids. You do get selectable kits for each pattern, also selectable accent levels for each pattern, so you're not stuck to 100/127 (or whatever) for everything. Those can all be changed while it's playing too. If you use a delay-style accent you can make it repeat that drum sound X times, with Y steps between each "echo", fading out, fading in, or in-then-out. This is actually a way cool feature, because if you switch to a pattern with delay-style accents, then back to a pattern with "normal" accents any delays created in the previous pattern will keep on playing, which can make two or three patterns sound like ten different ones. "Rotate" is the other touted feature. I usually end up turning it on by accident, then creating something cool which i can never recreate. At its very simplest, you can set a single track in the pattern to "move up" one step on every loop. So you might have an 8- step pattern with a hihat on 1, 4, 7: first loop it's on 1, 4, 7 - next loop it's on 2, 5, 8 - next loop it's on 1, 3, 6 etc. You can set when it should loop and also how many steps it should rotate by on each loop. That's just a basic example, but you could also say "every 3 steps, advance the data in this track by 2 steps" - triggering every 2nd step in that track on every 3rd step in the actual sequence. And you can turn that on and off as you want aswell. It can get very hectic when you apply that to a melody track, similar to what i'm guessing the P3 does in random mode, but with a little bit more predictability. You could also use this together with the track reset function to make a 6 or 12 step sequence play polyrhythms against a regular 4/4. The interface is the usual 16 step buttons (TR-style) and then a whole bunch of extra buttons to set the mode. For example the "play mode" will change the 16 step buttons to be pattern-change buttons, "inst/note mode" will change the 16 step buttons to be the track mute buttons, "inst step mode" will change the 16 step buttons to be the trigger on/off for an instrument in the sequence etc. Like Julian said - there's only one "menu" of depth because there's a seperate button for each mode. Colin, the "rotate" stuff might be a bit difficult to do on your R3, but i'd definitely take a look at doing interesting things with accent. It saves quite a bit of programming if you want all your "accents" to do the same thing, but something a little more interesting than just "play louder". Another thing that might be nice is having accent trigger another note altogether, so a really loud rim cymbal would create a crash or something. Granted, i can do that sort of thing already on the synth side, but i'd imagine people with analog-style or "simple" drum modules would appreciate it. Maybe even crossfading between two layers of drum depending on velocity - though again that's something i personally would be more inclined to do on the synth side. Alison
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Re: MAM SQ 16 (was Schrittmacher Sequencer)
2003-12-29 by amwgroups2003
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