Hello Bill,
Have you resurrected Monster so that it can play with your Serge? Seems
like they would be a good combination.
I've gotten into a rut of building and not playing. Somehow building is
strangely addictive to me.
Romeo
Have you resurrected Monster so that it can play with your Serge? Seems
like they would be a good combination.
I've gotten into a rut of building and not playing. Somehow building is
strangely addictive to me.
Romeo
----- Original Message -----
From: William Felton <bfelton@...>
To: <SergeModular@yahoogroups.com>
Sent: Friday, June 21, 2002 11:25 AM
Subject: Re: [SergeModular] New STS modules?
> Coincidentally, I spoke with Rex hardly an hour ago.
> We discussed, peripherally, research and development
> and new modules and so forth. Bottom line for Rex
> seems to be that this is not a good time to be sinking
> money in R&D as opposed to maintaining build quality
> and keeping the business going. The distinct feeling
> I got from this side-conversation is that he has,
> in fact, done some investigative/research work and
> plans to do more, but "as the business
> permits/demands"
> rather than "right now at any cost".
> Rex is eminently approachable, I can't imagine not
> having a good conversation with him on module ideas
> or most anything else. Don't hesitate to call and
> chat
> with him about your idea. But don't take it
> personally
> if it doesn't go anywhere, or doesn't go quickly into
> process -- that does not seem to be where Rex's head
> is at.
> And all, please note -- these are *my* impressions of
> what I heard Rex saying, including a fair bit of
> reading between the lines. This is by no means a
> canonical STS position statement!
>
> cheers,
> Bill
>
> --- peff2cv <m_2_f@...> wrote:
> >
> > > Why don't STS have *any* new modules in
> > development.
> >
> > Is Rex open to input from customers? I got a module
> > idea that (IMHO)
> > would be awesome to see "Sergified" but if he isn't
> > interested, I
> > might just do it myself and release the design on
> > Synth-DIY...
> >
> > Peff
> >
> >
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