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Digital BW, The Print

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How to get this "3 dimensional quality"?

2006-11-22 by horstenj

--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Tyler Boley" 
<tyler@...> wrote:

> In my opinion the one thing that contributes to a 3 dimensional 
> quality in monochrome is to work with subtle hue shifts throughout 
the scale, Many 
> analogue methods have this as well, it has a long tradition. 

Hi Tyler,

I really appreciate your original post and all the valuable 
reactions it has evoked. What sticks out for me is the point you 
raise above. Can you elaborate on this? I'm phantasizing about 
cooler/bluer tones that tend to receed and warmer/redder tones that 
tend to come forward.  I'm currently setting up a set of QTR curves 
for the UT3D inkset, including some split tone curves, and I'd love 
to experiment in this direction. Would a curve with cool shadows and 
carbon or selenium highlights do the "trick"? Or is it way more 
subtle than that?

Kind regards,

Joost

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