--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Tyler Boley" <tyler@...> wrote: > In my opinion the one thing that contributes to a 3 dimensional > quality in monochrome is to work with subtle hue shifts throughout the scale, Many > analogue methods have this as well, it has a long tradition. Hi Tyler, I really appreciate your original post and all the valuable reactions it has evoked. What sticks out for me is the point you raise above. Can you elaborate on this? I'm phantasizing about cooler/bluer tones that tend to receed and warmer/redder tones that tend to come forward. I'm currently setting up a set of QTR curves for the UT3D inkset, including some split tone curves, and I'd love to experiment in this direction. Would a curve with cool shadows and carbon or selenium highlights do the "trick"? Or is it way more subtle than that? Kind regards, Joost
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How to get this "3 dimensional quality"?
2006-11-22 by horstenj
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