I've been at quad printing for about a year and a half (digital printing since dot matrix printers in the 80's) and have tried nearly every major system to date. I think there is no better money spent than an initial piezo software purchase. You will get great prints across many different image files...with very little tweaking and will be able to experiment with papers...which in my opinion is one of the most interesting alternatives that inkjet printing provides over the darkroom. RGB work flows are really tricky from image to image and are very difficult when you switch from paper to paper in my opinion. The MIS VM ink set provides some interesting possibilities, but I would strongly encourage a beginner to get the piezo software with a set of Cone's new piezotones...I've used all the major ink sets out there and I think the piezotones blow the others away. They are a little more expensive...but certainly not 80%...and besides, ink is a small part of the final cost of a print, particularly with good paper. Robert On 6/24/02 7:12 PM, "Jerry Olson" <jerryolson@...> wrote: > You'd get just as good results using the VM inkset and Paul Roark's > curves, and your ink cost would be cut by about 80 percent. Also you > don't need any software. > > Jerry >
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Re: [Digital BW] WTB: Piezography Software
2002-06-25 by Robert Morrison
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