Real Cymbals?
2003-09-05 by narrowgatedrummer
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2003-09-05 by narrowgatedrummer
Hey guys. Ive been recording with the kit and i have to say that the samples I've heard on the cymbals...really stink. (sorry, but that how I feel) Is there a way to make them more real sounding or is there a way to..IMPORT my cymbals as samples? Thanks for the help, Billy
2003-09-05 by moosetication
--- narrowgatedrummer wrote: > ... the samples I've heard on the cymbals...really stink. > Is there a way to make them more real sounding or is > there a way to..IMPORT my cymbals as samples? (I'm going to tackle this with two replies, one about the question itself, and one a bit more philosophical, just so the threads can't be distinguished). No, you can't import your own samples. But if you have a sampler which is reachable by MIDI, you could use the DTXPU to trigger your sampler. You would then need to mix the sampler audio into the rest of the DTX, either with a smaller mixer or via the AUX IN on the DTXPU. Yes, the onboard ones can be improved. You can layer them, either both sounds simultaneously (at different volumes, say to add a dark sustain to a faster, brigher attack) or cross-faded. You can change filter cutoff frequencies to brighten dark sounds or vice-versa, and you can use the coarse/fine tuning to move them up or down the register. But they may still not satisfy if you compare them side-by-side with the real thing as you can. The single biggest issue, for me anyway, is that the brain only cares about the attack phase - how hard did you hit it (volume), and for how long (was it a strike or a choke)? On sensing a strike, it retriggers the sound *from scratch* - which is to say that it doesn't care if it's already been hit recently, or how it's been hit. Which means that you can't get "cymbal rolls" at all (other than by using the sample), and you can't get that interaction between edge and crash on a crash/ride. Stewart
2003-09-05 by moosetication
--- narrowgatedrummer wrote: > ... the samples I've heard on the cymbals...really stink. > Is there a way to make them more real sounding... In response (see previous reply on the tweaks possible) I said: "But they may still not satisfy if you compare them side-by-side with the real thing as you can." Is this a problem? It kinda depends on your view of e-drums, I think. If you want them as an accurate electronic facsimile of acoustic drums (the "real thing"), you are (with current generation technology, at least) doomed, in my view. Why? Because, frankly, an e-drum kit is NOT an "electronic drum kit". It's an electronic instrument that is played using many of the same techniques as a drumset. If you use it for practice, or just for fun, it's not much of an issue. If you use it for "performance" (either public or private), I think you have to embrace and accept that difference or be doomed to disappointment. Maybe next generation kit will change that. I do hope Yamaha's new gear doesn't disappoint, in some ways, but if they get a lot closer while still not getting there, there's an argument that the net-net might be worse rather than better, because of the effect it will have on the acceptance of e-drums. There, got that off my chest. Cry Havoc! and let slip the dogs of war. Stewart
2003-09-05 by Paul Bentley
Really Inspector, do you seriously expect me to believe that on 5/9/03 9:43 am, "moosetication" <moosetication@...> said: > The single biggest issue, for me anyway, is that the brain only cares about > the attack phase - how hard did you hit it (volume), and for how long (was it > a strike or a choke)? On sensing a strike, it retriggers the sound *from > scratch* - which is to say that it doesn't care if it's already been hit > recently, or how it's been hit. Which means that you can't get "cymbal rolls" > at all (other than by using the sample), and you can't get that interaction > between edge and crash on a crash/ride. Is this a limitation of all brains irrespective of make, or just the budget brains (DTXpress - TD-6)? pb
2003-09-05 by moosetication
--- Paul Bentley wrote: > > The single biggest issue, for me anyway, is that the brain only > > cares about the attack phase ... > Is this a limitation of all brains irrespective of make, or > just the budget brains (DTXpress - TD-6)? So far as I know, it's all of them. Stewart
2003-09-05 by liberatusvirus
--- In DTXpress@yahoogroups.com, "moosetication" <moosetication@y...> wrote: > --- Paul Bentley wrote: > > > The single biggest issue, for me anyway, is that the brain only > > > cares about the attack phase ... > > > Is this a limitation of all brains irrespective of make, or > > just the budget brains (DTXpress - TD-6)? > --- Stewart wrote: > So far as I know, it's all of them. This is true; all modules basically work on this principle. That's why the machine-gun effect has been such a bugaboo with e-drums. However, there are techniques to alleviate it. If the module only recognizes each strike as a wholly new event with no inherent cumulative effect, the trick is to find an electronic way to vary these attacks in series. One simple method is to allow crossfading, which the Xpress does to some extent by allowing two velocities to dictate results. Imagine this technique being compounded by four, five, or six velocities, as it is in the more expensive modules; a savvy e-drum player could go a long way toward making sure that successive strikes do not sound the same. Another method is positional sensing. As it stands now, this strategy applies only to drums rather than cymbals, but it won't be long before designers find a way to implement it in e-cymbals, too, though it may mean that owners of a certain module may have to use the same company's cymbals to achieve it. When it comes to cymbal rolls, which require an acoustic build-up of overlapping sounds that seem to defy easy digital simulation, at this point we might appear to be out of luck. I was never able to get them with any e-cymbal, that is, until the Visu-lites, and, theoretically, I shouldn't be able to get it with them either, at least through an Xpress module. But I do--though apparently not with all voices. When decay and voice are right, I can roll on a Visu-lite cymbal, mainly a crash, with pretty accurate results. I've mentioned this fact before and would love to compare notes with other Visu-lite owners on the board. (By the way, rolling on drums is a slightly less delicate situation, because the necessary sustain isn't so long.) Ed
2003-09-05 by narrowgatedrummer
Tell ya what Im doing with the cymbals...Im going to use them for effects. I ve decided that my Zils sound so much better in the mix than what the DTXpress2 has. Although if anyone has setting they could e-mail my on a GREAT cymbal sound, I'll give it a try. Or maybe post it here. Thanks, Billy