[sdiy] A new sequencer idea - the 'human feel' ......
Rykhaard D.A.M.I.A.N.
rykhaard at gmail.com
Sat Jan 28 23:30:31 CET 2006
On 1/28/06, Seb Francis <seb at burnit.co.uk> wrote:
> IMO, this is a *much* better idea than just adding randomness. What you
> have then is the ability to set a 'groove' to your sequence. Personally
> before building any hardware I would first play around in a software
> sequencer and try out what pure randomness sounds like to you, as
> opposed to a groove quantise which is repeating the same timing
> discrepencies for each beat of the bar.
>
> Seb
Another part of the idea that you've reminded me of, that I forgot to
mention - is adding IN a 'random' amount addition, to each step. (Fed
by a noise fed S&H). Now as per 'normal', the most of this range,
would be from zero up to barely perceptible, with the final little bit
of the knob's range being 'exaggerated'. But it could help add more
of a 'human feel' to the already manually chosen amount, per step.
This would add as well as subtract, from the manual settings - thereby
changing the feel ever so SLIGHTLY, on each repetition of the sequence
cycle. :)
(The amount of timing that I'm speaking of here, is in the
milliseconds. When you're getting as far as a 10th of a second, it
starts sounding like absolutely crappily played material.)
--
Take care,
Warmth and Peace,
Ryk
http://deathlehem.bravehost.com/damian.html - D.A.M.I.A.N.;s webpage -
Jan. 2706 update
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