> From: GAmoore@... > > Sampling involves taking measurements and recording them for > reproduction. The whole idea of 'sampling' is to take sample frequency > readings 44,100 times per second of anotherwise continuous source of > sound. You're using the popular meaning of the word sampling, whereas I'm referring to the mathematical meaning. > I think the analog modeled softsynths are creating a file which is of the > same form as one which comes from samples of something, but they are > concieved and created in a test tube so to speak. The concept of a file is irrelevant, but in your example, the samples are computed 'on the fly'... this has no effect on the sound, whether they're computed ahead of time (in this sense, recording the input of an A/D is precomputing), or on the fly, unless there is a processing power limitation that affects the ability to process, or you have a process that depends on time reversal, in which case you can't do it in real time. > A square wave for > example is very simple to create mathematically. Actually, it's not that simple to create an alias-free square wave. Some folks at CCRMA have some nice papers on the subject. > Because of that, they may not have many of the ill affects of sampling > process - which happen during the analog to digital conversion - which > these sounds never go through. For one thing there should be no > distortion - at least if the algorhthms are well written. There should be no distortion in the digitizing (A/D) process either, if the converters are well designed. Any 16 bit or better sampler you have is going to have negligible artifacts, unless you purposely distort the signal while digitizing, or digitize at an unreasonably low level.
Message
Re: [L-OT] Re: Analog synth is still better
2001-11-06 by marc lindahl
Attachments
- No local attachments were found for this message.