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EX-800 - display non-functional (possibly not booting?)

EX-800 - display non-functional (possibly not booting?)

2010-08-15 by korgex800

Hi all,

I'm the owner of an EX-800 with the HAWK-800 and AtomaHawk kits installed. The device has previously worked fine, and all upgrades have been functional. At present, however, the machine's display does not work, and I can only get it to produce the white-noise filter-ramp-up sound when switched on. Here's what happened: 

My upgrade has been a bit troubled, and Mike has been very generously helping me work through difficulties. Most recently, I was experiencing a problem in which hooking up pin 18 of the AtomaHawk board to the main board caused the EX to not boot. Mike suspected this was related to a non-functional DS-1666, and he sent me a new 1666 chip to try and fix it.

I had also installed Atom's FM-800 and Moog Slayer mods, and wanted to mount the pots on the front panel of the EX. I figured that I might as well do this while I had the EX disassembled to put in the new 1666. I unplugged all of the connectors hooking the front panel up to the chassis and drilled three holes for the pots through the main logo plate KORG EX-800. I (stupidly, lazily) neglected to remove all of the PCBs from the front panel; in other words, the display/keypad board and the board that hooks up to CN6 were still bolted on to the front panel while I was drilling.

I hooked up pin 18 of the AtomaHawk board to the main board, reassembled the EX, and switched it on. The display did not switch on, and all I got out of it as audio was the filter ramping up over white noise. I disconnected pin 18 of the AH board, but the display still refuses to work.

I'm concerned that in my haste, I may have damaged the display board with vibrations from the drilling. Is there any way I could check this? Are there any other plausible culprits?

Evan

Real time sequencer editing

2010-08-17 by Michael Hawkins

Hi Poly fans,

For those of you with the HAWK-800 installed, there is an interesting and potentially useful feature under development.

I am about half way through developing the real time sequencer editing features.

As it stands now, I have a "punch in" feature working for inserting rests into running sequences.

You hold down the "Bank Hold" button and then press the "Write" button in order to punch in rests into a running sequence.

The altered sequence then plays (the original is untouched in memory at this time) as sequence "8" which then becomes selectable as you would select any of the FLASH memory sequences found in locations 1 through 7. Punch in doesn't change the length of the sequence. It just overwrites existing notes with rests.

You can go back to the original sequence by simply selecting the original sequence again.

I have two more features to finish in order to make the real time sequence editing complete.

First, allow copying of the altered sequence (8) into any of the flash sequence memories (1-7). EASY

Second, allow holding down the Bank Hold button and then playing notes. Those played notes would then be punched into the running sequence. HARD

I will let you know when the above two features are completed in turn.

Cheers,

Mike


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