Alex, I used a random number look up table of 256 numbers. Not very random but very fast and very cheap. Mike ________________________________ From: Alex Drinkwater <the_voder@...> To: korgpolyex@...m Sent: Mon, January 4, 2010 10:52:38 AM Subject: Re: [korgpolyex] Re: Random sample and hold - please explain So do you use/did Korg use this method to generate pseudo-random noise? a|x On 4 Jan 2010, at 15:27, Michael Hawkins wrote: > > >A high frequency sine wave sampled at low frequency will resemble a random number generator. > >An infinitely high frequency sine wave sampled at infinitely low frequency would be a true random number generator. Except that since the sample rate is infinitely low, it would take an infinite amount of time to prove it. > >;-) > >Mike > > > > ________________________________ From: gordonjcp <gordon@gjcp. net> >To: korgpolyex@yahoogro ups.com >Sent: Mon, January 4, 2010 9:58:23 AM >Subject: [korgpolyex] Re: Random sample and hold - please explain > > > > >--- In korgpolyex@yahoogro ups.com, Electrohead <electrohead2000@ ...> wrote: >> >> So it's sampling from white noise? That's a great idea. Very random. >> Most synths sample a sine wave for S&H. > >Mmm, none that I've seen do ;-) > >What you'd get is a very aliased sinewave depending on the frequency of te sine and the LFO rate. It's a useful if strange effect, good for cyclic patterns. Feeding a squarewave in will give you a variable pulse width pulse output, and a sawtooth wave will give you a "staircase" wave. A mixture of sinewaves (think Hammond organ waves) would give you very complex patterns. > >Right, must go and build an outboard S&H now... > >Gordon MM0YEQ > > > > >
Message
Re: [korgpolyex] Re: Random sample and hold - please explain
2010-01-04 by Michael Hawkins
Attachments
- No local attachments were found for this message.