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[ENT] Jammer's Review: "Babel One"

[ENT] Jammer's Review: "Babel One"

2005-02-22 by Jamahl Epsicokhan

Note: This review contains significant spoilers.


In brief: An entertaining enough show, although there are plenty of standbys 
in use.

Plot description: A series of surprise attacks in a volatile region of space 
threatens to derail negotiations between the Andorians and Tellarites, which 
the Enterprise is mediating.

-----
Star Trek: Enterprise - "Babel One"

Airdate: 1/28/2005 (USA)
Written by Mike Sussman & Andre Bormanis
Directed by David Straiton

Review by Jamahl Epsicokhan
Rating out of 4: ***

"Do you think we're moving too fast?" -- Archer
-----

"Babel One" is one of those shows that benefits from ending on a good note. 
The theory goes, the last feeling the audience has is the most important 
one, because it will reflect upon the episode as a whole. Based on that 
theory, this episode works. The twist ending is successfully executed, isn't 
obvious before it's revealed, and maintains plausible logic. Because, after 
all, the Romulans are sneaky and deceptive and what they're doing here 
strikes me as their sort of tactic.

The rest of the episode is passable, but nothing for you to write home about 
(that's my job). You know the drill: Two warring societies must meet to 
settle their differences as our main characters play the role of 
peacekeepers/mediators. (When I pitched to Voyager in what, 
incomprehensibly, was five whole years ago, Bryan Fuller told me that one of 
my pitches fell too much into the general category of the "two warring 
societies" storyline. Obviously, if they have a category for it that they 
use to weed out pitches, this is not a new story.)

In the case of "Babel One," the warring people are the Andorians and the 
Tellarites. The Enterprise is transporting the Tellarite ambassador (Lee 
Arenberg) to the neutral world of Babel for negotiations over a trade 
dispute with the Andorians. Exacerbating the situation is the rampant 
distrust both species have for each other. The distrust is in no small part 
caused by ships each side has lost in recent years, presumably at the hands 
of the other.

The latest ship to be destroyed is Shran's, which was apparently attacked by 
a Tellarite vessel. Only Shran and 19 of his crew survived the assault; they 
are rescued by the Enterprise en route to the negotiations. Obviously, Shran 
is in no mood to deal with the Tellarites on board Archer's ship. ("Keep 
them away from us, or there *will* be bloodshed," he warns Archer.)

There's a lot of distrust and yelling. Perhaps too much. The Andorians and 
the Tellarites are both obstinate to the extreme, and Archer has the 
thankless role of playing referee.

Better is a scene where Archer and Shran share a drink, and Shran talks 
about his ship and crew. Shran's character is that of a hardened soldier, 
and the loss of his ship is a cause for wounded pride. I liked that. He also 
confesses his feelings for his subordinate officer Talas (Molly Brink), one 
of the ship's survivors who recently had became Shran's lover. She made the 
first move, Shran says, and his options were to either take her up on the 
offer or throw her in the brig. Call it Andorian pragmatism. "I hope you 
made the right decision," Archer quietly says.

The attacks in this region of space have caused strong friction between the 
Andorians and Tellarites, since both sides seem to be attacking each other, 
but there's a mystery brewing with clues: Why is the same power signature 
present at more than one attack site? Why does this contradict the visual 
evidence from the recorded logs of the attacks, which confirm that the 
Andorians and Tellarites are attacking each other? And why does an Andorian 
ship open fire on the Enterprise and refuse to acknowledge Shran's orders to 
stand down, before scurrying off?

One annoying aspect of the show -- or more specifically, UPN's marketing 
campaign -- is that we know the answers to these questions before the show 
even begins, because the trailers had given it away seven days before. This 
has the unfortunate effect of making the first 30 minutes of the plot 
extremely obvious to us, forcing us to watch in frustration while the 
characters put the pieces together. Fortunately, it doesn't take them too 
long to add things up, and T'Pol even quickly hypothesizes that the ship 
responsible -- a rogue marauder -- is based on the same technology as the 
minefield encountered two years ago in "Minefield" -- the Romulans.

Archer realizes the delicate nature of the situation, as well as the 
opportunity he has available here. There's a historic chance to form an 
alliance, as well as indications that the Romulans -- if they are indeed 
responsible -- are determined to see that such an alliance is *not* formed. 
I liked the moment where Archer pauses to muse over Starfleet's role in this 
mess, asking T'Pol, "Do you think we're moving too fast?" T'Pol tells him 
that Starfleet is in a unique position as a neutral party to forge 
relationships where the Vulcans -- distrusted by the Andorians -- would be 
unable to help.

By Archer's good fortune, the Romulan marauder, which has the ability to 
disguise itself as any other ship by using a holographic skin and false 
signatures, breaks down dead in space, giving the Enterprise crew a chance 
to beam aboard and investigate. Reed and Trip are left behind below decks on 
the marauder when the Romulans are able to make repairs and escape. Trip and 
Reed continue their investigation on the marauder while Archer resumes his 
efforts to bring together Shran and the Tellarite ambassador so they can all 
pursue the marauder.

But before Archer can show his new evidence regarding the marauder, Shran 
and Talas break out of their quarters and go after the Tellarites. This 
leads to the usual action scenes and shootouts involving the MACOs, etc., 
and the tense standoffs, etc., as Shran demands answers from the Tellarites 
while holding his gun on them. Archer tries to squelch the situation, and is 
mostly successful in regaining Shran's trust, but not before Talas is 
wounded by a Tellarite with an itchy trigger finger.

Meanwhile, Trip and Reed make their way to the bridge of the Romulan 
marauder, and find themselves face to face with ... an empty bridge, 
controlled by remote. In what proves to be one of the season's more 
memorable moments, there's a cool pull-back reveal shot that shows the 
Romulans at their command stations, which turns out to be in a tower in the 
capital city on distant Romulus. It's a neat twist. I admit I didn't see it 
coming, and yet the logic holds. The show finds a way to do something 
unexpected and yet sensible given the fact that Trek history mandates that 
the Romulans are not to be seen by anyone in this century. If the rest of 
the episode had been this inventive, it might've been a great one. As it is, 
we have a decent story willing to employ standbys, up to a point.

--
Next week: Before there can be an alliance, there must first be a fight to 
the death, naturally.

-----
Copyright 2005, Jamahl Epsicokhan. All rights reserved.
Unauthorized reproduction or distribution of this article is prohibited.

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