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Early Emulator Sample Editing

Early Emulator Sample Editing

2007-03-13 by Wayne Griffin

In the eighties, how were the professional sound
designers getting sounds into their machines? 

Before the advent of SD, was there some other means by
which a sample could be transferred in digitally?

What were E-mu able to do in terms of massaging data?
What kinds of computers and dsp algorithms did they
have on hand? For example, how was crossfade loop
conceived and engineered? Was there a VAX machine or
something similar? [w]


 
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Re: Early Emulator Sample Editing

2007-03-13 by hexafuzz

--- In emulatorII-list@yahoogroups.com, Wayne Griffin
<ingsoc_1979@...> wrote:
>
> In the eighties, how were the professional sound
> designers getting sounds into their machines? 
> 
> Before the advent of SD, was there some other means by
> which a sample could be transferred in digitally?

http://www.eqmag.com/story.asp?storycode=13747

RE: [emulatorII-list] Early Emulator Sample Editing

2007-03-13 by rob

Hi,
E-mu Systems used a few UNIX machines to manipulate the first Emulator I
samples in 1980/81 with the Sony PCM F1 digital recorder as a sampling
front end, rather than the EI/EII ADC's. E3's were hot rodded with all
sorts of mods to enable high quality sampling, which end users simply
didn't need.The UNIX machines came in with the Z80microprocessor in 76
to develop code, they then ran R&D software and office systems. In the
early days you created sample onto diskette and then loaded into the
E1.no digital transfer. E-mu Systems had quite a R&D facility even then
(now they have the Creative R&D centre fnext door - way cool) so the
emerging Mac Digidesign software wasn't critical to getting good
samples.
 
There was no DSP going on until Dana Massie arrived for the EII project
in 83/84, then it went big time. Some in the Emulator II - some in the
supporting computers. Dana did the cool parts of SD. Crossfade looping
was Dana, and a lot of the DSP features in the EII/Emax/E3 were
delivered by Dana "uphill" whilst the products were developed within
very tight time scales. They were extras.Dana is a very cool DSP
engineer - he works for Waves now.
 
The E3 was going to have "record to disk" in 1988, but E-mu Systems
couldn't figure out the interleaving to hard disk so it had to be
canned. Digidesign had this sorted and a Mac worked better than a
"sampler" as a GUI, the rest is history. E-mu Systems never made it into
DAW market and Digidesign took off.
 
Regards
Rob
www.emulatorarchive.com <http://www.emulatorarchive.com/> 
 
 
 
In the eighties, how were the professional sound
designers getting sounds into their machines? 

Before the advent of SD, was there some other means by
which a sample could be transferred in digitally?

What were E-mu able to do in terms of massaging data?
What kinds of computers and dsp algorithms did they
have on hand? For example, how was crossfade loop
conceived and engineered? Was there a VAX machine or
something similar? [w]

__________________________________________________________
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Yahoo! Toolbar alerts you the instant new Mail arrives.
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[Non-text portions of this message have been removed]

Re: [emulatorII-list] Early Emulator Sample Editing

2007-03-14 by ... snafu ...

rob,

i am always anew very amazed about your knowlege on these things...
whilst reading your story i was starting to imagine you in many many years to come walking a bunch of interested young people through a big fancy museum - strolling past glass vitrines displaying emulators, drumulators and SP´s - telling therm this story while they listen with amazement what you have to say about these vintage - but world changing - devices.

you are the only reason i just can´t let go of my e2,sp12 and drumulator

god bless you rob


simon




  ----- Original Message ----- 
  From: rob 
  To: emulatorII-list@yahoogroups.com 
  Sent: Tuesday, March 13, 2007 5:04 PM
  Subject: RE: [emulatorII-list] Early Emulator Sample Editing


  Hi,
  E-mu Systems used a few UNIX machines to manipulate the first Emulator I
  samples in 1980/81 with the Sony PCM F1 digital recorder as a sampling
  front end, rather than the EI/EII ADC's. E3's were hot rodded with all
  sorts of mods to enable high quality sampling, which end users simply
  didn't need.The UNIX machines came in with the Z80microprocessor in 76
  to develop code, they then ran R&D software and office systems. In the
  early days you created sample onto diskette and then loaded into the
  E1.no digital transfer. E-mu Systems had quite a R&D facility even then
  (now they have the Creative R&D centre fnext door - way cool) so the
  emerging Mac Digidesign software wasn't critical to getting good
  samples.

  There was no DSP going on until Dana Massie arrived for the EII project
  in 83/84, then it went big time. Some in the Emulator II - some in the
  supporting computers. Dana did the cool parts of SD. Crossfade looping
  was Dana, and a lot of the DSP features in the EII/Emax/E3 were
  delivered by Dana "uphill" whilst the products were developed within
  very tight time scales. They were extras.Dana is a very cool DSP
  engineer - he works for Waves now.

  The E3 was going to have "record to disk" in 1988, but E-mu Systems
  couldn't figure out the interleaving to hard disk so it had to be
  canned. Digidesign had this sorted and a Mac worked better than a
  "sampler" as a GUI, the rest is history. E-mu Systems never made it into
  DAW market and Digidesign took off.

  Regards
  Rob
  www.emulatorarchive.com <http://www.emulatorarchive.com/> 



  In the eighties, how were the professional sound
  designers getting sounds into their machines? 

  Before the advent of SD, was there some other means by
  which a sample could be transferred in digitally?

  What were E-mu able to do in terms of massaging data?
  What kinds of computers and dsp algorithms did they
  have on hand? For example, how was crossfade loop
  conceived and engineered? Was there a VAX machine or
  something similar? [w]

  __________________________________________________________
  Never miss an email again!
  Yahoo! Toolbar alerts you the instant new Mail arrives.
  http://tools. <http://tools.search.yahoo.com/toolbar/features/mail/>
  search.yahoo.com/toolbar/features/mail/


  [Non-text portions of this message have been removed]



   

[Non-text portions of this message have been removed]

SD Mac cables 2nd batch

2007-04-16 by Wayne Griffin

This is just a note to those of you who will be on
the 2nd batch. I still haven't received the Mac DIN's
from  the seller so please be patient. I bought them
from "kraydad" who has 13889 @ 99.9% positive- so I
think they will definitely get here or I'll next be
struck by lightning. thanks for your patience, [w]

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Re: SD Mac cables 2nd batch

2007-04-16 by hexafuzz

--- In emulatorII-list@yahoogroups.com, Wayne Griffin
<ingsoc_1979@...> wrote:
>
>  This is just a note to those of you who will be on
> the 2nd batch. I still haven't received the Mac DIN's
> from  the seller so please be patient. I bought them
> from "kraydad" who has 13889 @ 99.9% positive- so I
> think they will definitely get here or I'll next be
> struck by lightning. thanks for your patience, [w]

I got my Mac cables from kraydad too, and dont worry about Waynes
skill either, his cables are great.

-Phil

Re: Early Emulator Sample Editing

2007-05-02 by newtype1234

Hi Rob,

Good to hear the info you have and thanks for letting me buy those
EIII system disks off you last year. The info you gave me on EIII
repair did help. Funny about the Unix machines, I'm an arcade fan and
I remember Atari using a Unix system to work on their arcade hits even
before the hardware was completed. I think that was pretty standard
for development in the early 80s. Often the mainframe system were time
shared and slow. (Man we have come a long long way) Here is a link on
the SONY 

http://www.proaudioreview.com/may00/SonyPCM-F1RetroReviewWeb.shtml
 
and more info on Dana I drummed up via google.

http://www.museresearch.com/about.php?id=7

R/
Ray



--- In emulatorII-list@yahoogroups.com, "rob" <rob@...> wrote:
>
> Hi,
> E-mu Systems used a few UNIX machines to manipulate the first Emulator I
> samples in 1980/81 with the Sony PCM F1 digital recorder as a sampling
> front end, rather than the EI/EII ADC's. E3's were hot rodded with all
> sorts of mods to enable high quality sampling, which end users simply
> didn't need.The UNIX machines came in with the Z80microprocessor in 76
> to develop code, they then ran R&D software and office systems. In the
> early days you created sample onto diskette and then loaded into the
> E1.no digital transfer. E-mu Systems had quite a R&D facility even then
> (now they have the Creative R&D centre fnext door - way cool) so the
> emerging Mac Digidesign software wasn't critical to getting good
> samples.
>  
> There was no DSP going on until Dana Massie arrived for the EII project
> in 83/84, then it went big time. Some in the Emulator II - some in the
> supporting computers. Dana did the cool parts of SD. Crossfade looping
> was Dana, and a lot of the DSP features in the EII/Emax/E3 were
> delivered by Dana "uphill" whilst the products were developed within
> very tight time scales. They were extras.Dana is a very cool DSP
> engineer - he works for Waves now.
>  
> The E3 was going to have "record to disk" in 1988, but E-mu Systems
> couldn't figure out the interleaving to hard disk so it had to be
> canned. Digidesign had this sorted and a Mac worked better than a
> "sampler" as a GUI, the rest is history. E-mu Systems never made it into
> DAW market and Digidesign took off.
>  
> Regards
> Rob
> www.emulatorarchive.com <http://www.emulatorarchive.com/> 
>  
>  
>  
> In the eighties, how were the professional sound
> designers getting sounds into their machines? 
> 
> Before the advent of SD, was there some other means by
> which a sample could be transferred in digitally?
> 
> What were E-mu able to do in terms of massaging data?
> What kinds of computers and dsp algorithms did they
> have on hand? For example, how was crossfade loop
> conceived and engineered? Was there a VAX machine or
> something similar? [w]
> 
> __________________________________________________________
> Never miss an email again!
> Yahoo! Toolbar alerts you the instant new Mail arrives.
> http://tools. <http://tools.search.yahoo.com/toolbar/features/mail/>
> search.yahoo.com/toolbar/features/mail/
>  
> 
> 
> [Non-text portions of this message have been removed]
>

RE: [emulatorII-list] Re: Early Emulator Sample Editing

2007-05-02 by rob

Hi Ray
Thanks for the email. Ah mainframes...I worked on a few.
 
Dana has been worked with a few different companies over the last few years,
and seems to be back in San Jose area after some time in the UK with Waves.
I must contact him again, as I'd like to understand how he did the z-plane
filters in the Morpheus. Last time we meet up in Santa Cruz he demo'd a
laptop touch pad that morphed sounds in realtime, pitch one way and sample
convolution the other. I'd like to get some of the software into a hardware
"synth" module...
 
Best Regards
rob
www.emulatorarchive.com
 
 
 
 

-----Original Message-----
From: emulatorII-list@yahoogroups.com
[mailto:emulatorII-list@yahoogroups.com] On Behalf Of newtype1234
Sent: 02 May 2007 23:04
To: emulatorII-list@yahoogroups.com
Subject: [emulatorII-list] Re: Early Emulator Sample Editing



Hi Rob,

Good to hear the info you have and thanks for letting me buy those
EIII system disks off you last year. The info you gave me on EIII
repair did help. Funny about the Unix machines, I'm an arcade fan and
I remember Atari using a Unix system to work on their arcade hits even
before the hardware was completed. I think that was pretty standard
for development in the early 80s. Often the mainframe system were time
shared and slow. (Man we have come a long long way) Here is a link on
the SONY 

http://www.proaudio
<http://www.proaudioreview.com/may00/SonyPCM-F1RetroReviewWeb.shtml>
review.com/may00/SonyPCM-F1RetroReviewWeb.shtml

and more info on Dana I drummed up via google.

http://www.muserese <http://www.museresearch.com/about.php?id=7>
arch.com/about.php?id=7

R/
Ray

--- In emulatorII-list@ <mailto:emulatorII-list%40yahoogroups.com>
yahoogroups.com, "rob" <rob@...> wrote:
>
> Hi,
> E-mu Systems used a few UNIX machines to manipulate the first Emulator I
> samples in 1980/81 with the Sony PCM F1 digital recorder as a sampling
> front end, rather than the EI/EII ADC's. E3's were hot rodded with all
> sorts of mods to enable high quality sampling, which end users simply
> didn't need.The UNIX machines came in with the Z80microprocessor in 76
> to develop code, they then ran R&D software and office systems. In the
> early days you created sample onto diskette and then loaded into the
> E1.no digital transfer. E-mu Systems had quite a R&D facility even then
> (now they have the Creative R&D centre fnext door - way cool) so the
> emerging Mac Digidesign software wasn't critical to getting good
> samples.
> 
> There was no DSP going on until Dana Massie arrived for the EII project
> in 83/84, then it went big time. Some in the Emulator II - some in the
> supporting computers. Dana did the cool parts of SD. Crossfade looping
> was Dana, and a lot of the DSP features in the EII/Emax/E3 were
> delivered by Dana "uphill" whilst the products were developed within
> very tight time scales. They were extras.Dana is a very cool DSP
> engineer - he works for Waves now.
> 
> The E3 was going to have "record to disk" in 1988, but E-mu Systems
> couldn't figure out the interleaving to hard disk so it had to be
> canned. Digidesign had this sorted and a Mac worked better than a
> "sampler" as a GUI, the rest is history. E-mu Systems never made it into
> DAW market and Digidesign took off.
> 
> Regards
> Rob
> www.emulatorarchive.com <http://www.emulator
<http://www.emulatorarchive.com/> archive.com/> 
> 
> 
> 
> In the eighties, how were the professional sound
> designers getting sounds into their machines? 
> 
> Before the advent of SD, was there some other means by
> which a sample could be transferred in digitally?
> 
> What were E-mu able to do in terms of massaging data?
> What kinds of computers and dsp algorithms did they
> have on hand? For example, how was crossfade loop
> conceived and engineered? Was there a VAX machine or
> something similar? [w]
> 
> __________________________________________________________
> Never miss an email again!
> Yahoo! Toolbar alerts you the instant new Mail arrives.
> http://tools. <http://tools.
<http://tools.search.yahoo.com/toolbar/features/mail/>
search.yahoo.com/toolbar/features/mail/>
> search.yahoo.com/toolbar/features/mail/
> 
> 
> 
> [Non-text portions of this message have been removed]
>



 



[Non-text portions of this message have been removed]