Hi Ray
Thanks for the email. Ah mainframes...I worked on a few.
Dana has been worked with a few different companies over the last few years,
and seems to be back in San Jose area after some time in the UK with Waves.
I must contact him again, as I'd like to understand how he did the z-plane
filters in the Morpheus. Last time we meet up in Santa Cruz he demo'd a
laptop touch pad that morphed sounds in realtime, pitch one way and sample
convolution the other. I'd like to get some of the software into a hardware
"synth" module...
Best Regards
rob
www.emulatorarchive.com
-----Original Message-----
From: emulatorII-list@yahoogroups.com
[mailto:emulatorII-list@yahoogroups.com] On Behalf Of newtype1234
Sent: 02 May 2007 23:04
To: emulatorII-list@yahoogroups.com
Subject: [emulatorII-list] Re: Early Emulator Sample Editing
Hi Rob,
Good to hear the info you have and thanks for letting me buy those
EIII system disks off you last year. The info you gave me on EIII
repair did help. Funny about the Unix machines, I'm an arcade fan and
I remember Atari using a Unix system to work on their arcade hits even
before the hardware was completed. I think that was pretty standard
for development in the early 80s. Often the mainframe system were time
shared and slow. (Man we have come a long long way) Here is a link on
the SONY
http://www.proaudio
<http://www.proaudioreview.com/may00/SonyPCM-F1RetroReviewWeb.shtml>
review.com/may00/SonyPCM-F1RetroReviewWeb.shtml
and more info on Dana I drummed up via google.
http://www.muserese <http://www.museresearch.com/about.php?id=7>
arch.com/about.php?id=7
R/
Ray
--- In emulatorII-list@ <mailto:emulatorII-list%40yahoogroups.com>
yahoogroups.com, "rob" <rob@...> wrote:
>
> Hi,
> E-mu Systems used a few UNIX machines to manipulate the first Emulator I
> samples in 1980/81 with the Sony PCM F1 digital recorder as a sampling
> front end, rather than the EI/EII ADC's. E3's were hot rodded with all
> sorts of mods to enable high quality sampling, which end users simply
> didn't need.The UNIX machines came in with the Z80microprocessor in 76
> to develop code, they then ran R&D software and office systems. In the
> early days you created sample onto diskette and then loaded into the
> E1.no digital transfer. E-mu Systems had quite a R&D facility even then
> (now they have the Creative R&D centre fnext door - way cool) so the
> emerging Mac Digidesign software wasn't critical to getting good
> samples.
>
> There was no DSP going on until Dana Massie arrived for the EII project
> in 83/84, then it went big time. Some in the Emulator II - some in the
> supporting computers. Dana did the cool parts of SD. Crossfade looping
> was Dana, and a lot of the DSP features in the EII/Emax/E3 were
> delivered by Dana "uphill" whilst the products were developed within
> very tight time scales. They were extras.Dana is a very cool DSP
> engineer - he works for Waves now.
>
> The E3 was going to have "record to disk" in 1988, but E-mu Systems
> couldn't figure out the interleaving to hard disk so it had to be
> canned. Digidesign had this sorted and a Mac worked better than a
> "sampler" as a GUI, the rest is history. E-mu Systems never made it into
> DAW market and Digidesign took off.
>
> Regards
> Rob
> www.emulatorarchive.com <http://www.emulator
<http://www.emulatorarchive.com/> archive.com/>
>
>
>
> In the eighties, how were the professional sound
> designers getting sounds into their machines?
>
> Before the advent of SD, was there some other means by
> which a sample could be transferred in digitally?
>
> What were E-mu able to do in terms of massaging data?
> What kinds of computers and dsp algorithms did they
> have on hand? For example, how was crossfade loop
> conceived and engineered? Was there a VAX machine or
> something similar? [w]
>
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