The optimizations applied in version 2.7 build 2 were only related to the compression/decompression algorithm for the Emax-I. The previous version caused distortion and clicks in the sound when sounds with high volumes/loudness were converted. This was especially true in the conversion from 16-bit to 8-bit. The engine for EII is still the original one. It's not the same as the Emax-I engine. The principles are the same, but the actual mathematical curves are different. I have never experienced distortion problems in the EII conversions, and I didn't receive reports on it so far, so I didn't touch it :-) But actually the new curves used for the Emax now also work fine for the EII. ///E-Synthesist --- In emulatorII-list@yahoogroups.com, "tomulcahy" <tomulcahy@...> wrote: > > esynthesist, thanks for the excellent info on the various file formats. And bigger thanks for the new version of EMXP!! I've been importing soundfont format into Kontakt, and it's a joy to hear these sounds again all looped and mapped. > > May I ask- what were the "optimizations" made to the EII 8 bit compressed audio format? Was this for converting from, or to? >
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Re: Emulator sounds for sale
2010-03-05 by esynthesist
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