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Re: [emulatorII-list] Early Emulator Sample Editing

2007-03-14 by ... snafu ...

rob,

i am always anew very amazed about your knowlege on these things...
whilst reading your story i was starting to imagine you in many many years to come walking a bunch of interested young people through a big fancy museum - strolling past glass vitrines displaying emulators, drumulators and SP´s - telling therm this story while they listen with amazement what you have to say about these vintage - but world changing - devices.

you are the only reason i just can´t let go of my e2,sp12 and drumulator

god bless you rob


simon




  ----- Original Message ----- 
  From: rob 
  To: emulatorII-list@yahoogroups.com 
  Sent: Tuesday, March 13, 2007 5:04 PM
  Subject: RE: [emulatorII-list] Early Emulator Sample Editing


  Hi,
  E-mu Systems used a few UNIX machines to manipulate the first Emulator I
  samples in 1980/81 with the Sony PCM F1 digital recorder as a sampling
  front end, rather than the EI/EII ADC's. E3's were hot rodded with all
  sorts of mods to enable high quality sampling, which end users simply
  didn't need.The UNIX machines came in with the Z80microprocessor in 76
  to develop code, they then ran R&D software and office systems. In the
  early days you created sample onto diskette and then loaded into the
  E1.no digital transfer. E-mu Systems had quite a R&D facility even then
  (now they have the Creative R&D centre fnext door - way cool) so the
  emerging Mac Digidesign software wasn't critical to getting good
  samples.

  There was no DSP going on until Dana Massie arrived for the EII project
  in 83/84, then it went big time. Some in the Emulator II - some in the
  supporting computers. Dana did the cool parts of SD. Crossfade looping
  was Dana, and a lot of the DSP features in the EII/Emax/E3 were
  delivered by Dana "uphill" whilst the products were developed within
  very tight time scales. They were extras.Dana is a very cool DSP
  engineer - he works for Waves now.

  The E3 was going to have "record to disk" in 1988, but E-mu Systems
  couldn't figure out the interleaving to hard disk so it had to be
  canned. Digidesign had this sorted and a Mac worked better than a
  "sampler" as a GUI, the rest is history. E-mu Systems never made it into
  DAW market and Digidesign took off.

  Regards
  Rob
  www.emulatorarchive.com <http://www.emulatorarchive.com/> 



  In the eighties, how were the professional sound
  designers getting sounds into their machines? 

  Before the advent of SD, was there some other means by
  which a sample could be transferred in digitally?

  What were E-mu able to do in terms of massaging data?
  What kinds of computers and dsp algorithms did they
  have on hand? For example, how was crossfade loop
  conceived and engineered? Was there a VAX machine or
  something similar? [w]

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