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Early Emulator Sample Editing

2007-03-13 by Wayne Griffin

In the eighties, how were the professional sound
designers getting sounds into their machines? 

Before the advent of SD, was there some other means by
which a sample could be transferred in digitally?

What were E-mu able to do in terms of massaging data?
What kinds of computers and dsp algorithms did they
have on hand? For example, how was crossfade loop
conceived and engineered? Was there a VAX machine or
something similar? [w]


 
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