In the eighties, how were the professional sound designers getting sounds into their machines? Before the advent of SD, was there some other means by which a sample could be transferred in digitally? What were E-mu able to do in terms of massaging data? What kinds of computers and dsp algorithms did they have on hand? For example, how was crossfade loop conceived and engineered? Was there a VAX machine or something similar? [w] ____________________________________________________________________________________ Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. http://tools.search.yahoo.com/toolbar/features/mail/
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Early Emulator Sample Editing
2007-03-13 by Wayne Griffin