--- In elektron-users@yahoogroups.com, "tahvenaine2002" <toni.ahvenainen@p...> wrote: > How do you do this quantize thing in cubase? Is it automatic or do > you have toi splice every hit separately. I would love to hear that > there is quik way to do this.. > > Toni. It's quite simple. Cubase places all of the hits for you. Here's the process: After recording (or importing) your audio into Cubase, double click on the audio in the project window to bring up the sample editor. In the sample editor, click the "Hitpoint Mode" button (the same option is on the menu at Audio | Advanced | Calculate hitpoints). It pops up a dialog to set a few options--the most important thing is to get the BPM range close to that of the actual sample (and since you recorded from the MD, you should know the tempo). After the hitpoints appear, you can adjust the sensitivity to make sure you get all the indidividual drum hits. After this, select "Create Audio Slices" from the Advanced menu (under Audio or on the right-click menu). This divides the audio clip into a series of audio events, each of which contain one hit. Now you'll be back in project view. Double-click on the audio track again, which brings up the part editor. Select all of the slices (Edit | Select All, or just highlight them all with the mouse). Now select MIDI | Over Quantize, and it should move all the hits so they're lined up with the beat. If that's not quite right, Undo and go to MIDI | Quanitze Setup... and make sure you're quantizing to the right notes (probably 1/16 if it's coming from the MD). This method has worked fine for me for a lot of different patterns. If you have trouble, try recording using a few separate outs so you have multiple but simpler audio tracks--the hitpoint algorithm works much better on simpler audio, it seems. And though this all may sound complicated, you can literally do this in 30 seconds after you figure it out the first time. Cheers, Dan
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Re: MD sync question
2004-07-13 by dkschrage
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