>> The NES has a very simple programmable sound generator (PSG) [...] >> No envelopes, no filters, no hard sync, IIRC there was at least some pitch-up/pitch-down hardware slides. I think that was to make up for the fact that each write to the sound registers caused a click. >> Compared to the SID, it sounds very poor. >No it doesn't! ;) Hehe... it's all software magic. The video hardware blows chunks too (no raster effects possible (well, one: split screen)), but that didn't stop Shigeru Miyamoto and company from creating some of the best games ever using it. I also recommend nanoloop to anyone wanting to play with minimalist hardware like the NES sound chip. Little Sound DJ is cool too, but it's IMO it's trying too hard to emulate pro audio hardware. Nanoloop just goes off and does its own weird thing. -Jim -- Jim Crawford Me: http://www.goombas.org/ Band: http://smush.goombas.org/
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Re: [elektron] Nes
2002-05-14 by jim crawford
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