with the sidstation, try making two parallel tables...make one thats a short loop, e.g. +00 +03 +07 Loop 00 with speed of say, 6. That will make a texture or background or context for your sound to exist in. Then make another one with a slower speed, like 12 (always try and use speeds that relate to each other in some way) Try to keep rhythm in mind....I've solo'd out some sidtune tracks to reverse-engineer the tables they used, and often, they're quite simple, like: +7 +0 +0 +0 +0 +0 +0 +0...just think about the rhythm... (alternatively, you may consider triggering sync for 1/8 of the time, as opposed to transposing) If you get good at that, try making a third parallel table, that's really slow, and contains a melody...something like Budokan's...The key here is to not use a radical number of notes in every space....just spread out a few rhythmic, melodic changes. Once you get a nice double/triple wavetable going, try playing it with different notes, it can sound extremely beautiful! Now, here's an advanced technique, I discovered playing with Hippel's tunes in Future Composer: make two sets of your table, in both a minor and a major version. This is important because it will allow you to tranpose more harmonically across the whole keyboard. e.g. one version has the minor (0,3,7) arp, and another major (0,4,7). Then, apply music theory...e.g. if your song is in G Major, use the major version of your wavetable patch when trigger with notes G,C and D. Use the minor for A,B, and E. Finally, make a third version, so you can use F# for the diminished sound. I recommend this, because it can really provide harmonic space/color/variety/etc when bouncing back and forth between major and minor chords. a diminished version of your wavetable will look like: 0,3,6. If more people are interested in this, I can make a complete mulit-octave chart of which values are properly available in each version of your wavetables... > So I have had my sid a while and have messed a little bit with the tables. I > have a basic isead of how they work, but I have yet to create what I am > looking for. I have listened to older video game stuff by ron hubbard and am > astounded. My question is how in the heck does one pull this off. Is there > a way to see those tables and learn from his techniques? try to solo channels using sidplay, write them to disk and analyze with e.g. Cool Edit -N
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Re: [elektron] SID Tables
2001-07-24 by shifty@gweep.net
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