--- In SergeModular@y..., "Sebastian Kuehnl" <skuehnl@y...> wrote:
> Hello John, Peter and all,anyway... the
>
> From JohnP:
>
> > The stepped part of the SSG doesn't 'self-clock'. Not mine
> > CYCLE jack I believe is meant to be patched back to the IN jack.Then
> > whenstaircased
> > you clock the SAMPLE (with a periodic clock) you get a weird
> > triangle, the stairstep relative size determined by the rateknob. Slow
> > raterate =
> > = many small stairsteps = close approximation to triangle, fast
> > few,triangle. So
> > large stairsteps = jerky square-edged poor approximation to
>get "bitrate"
>
> I've looked at the SSG again and really the only way to
> control of a signal in the Serge system would be to generate stepsin a slew
> limiter output artificially via voltage control.Smooth
>
> this is easy controlling a track-and-hold function like on the SSG
> section, and can also be done with a simple VC slew limiter module -given
> the "hold" input (resp. the lag CV input) can react to high (mostlyitself :->)
> ultrasonic) frequencies:
>
> For normal slew limiters:
> Flip back and forth (that is, the CV to do this must be "1 bit"
> between no lag/ lag (required lag length theoretically infinite, butamplitude)
> practically depends on input frequency) certain times per (full
> phase, for example 32 "holds" per phase = 4 bit output,4096 "holds" = 12
> bit output etc.Any
>
> For the Smooth FG simply, "hold" input going high times per phase.
>
> But so far we can only establish arbitrary, non-steady "bitrates".
> efficient suggestions as to how to *efficiently* determine and todetect the
> tresholds for flipping/ holding at precise rates, using nothingthan the
> Serge (remember, we can get low bitrate easier..) are welcome.rectifying
>
> I don't think envelope followers are fast enough. So here's mine:
> (phase doubling) a copy of the SmoothFG signal input 32 (or 4096,or 65536
> or...) times, using this multiplied signal (I said ultrasonic evenbefore!)
> to clock an S&H which samples another copy of the SFG input (theclock might
> need to be overdriven to have a steep enough edge), OR-ing the S&Hout and a
> nother copy of the SFG input, finally use OR gate for theSmoothFG "hold"
> input... Hah, now you got bitrate control at the SmoothFG output.the clock
>
> ;-p
>
>
>
> Sebastian Kuehnl
>
>
>
> > it's, like, self-sampling an internally generated triangle, but
> > still has to be provided from an external source.jack to
> >
> > You CAN clock the stepped part by patching the smooth part CYCLE
> > INpart.....
> > jack so it oscillates, then patch IN to SAMPLE on the stepped
> > strange thing though, you get TWO triggers per smooth cycle.behave
> >
> > My SSG is vintage 1997, Rex Probe, STS. Does anybody else's
> > differently?
> >
> > John P.
> >
> >
> >
> >
>
>
>
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