I'll have a crack at it.
It is pretty much what you said.
If instead of sending a pulse to the trig input you send a step trigger
to IN, then this will act like retriggering.. I don't think the
similiarity is perfect though. But if you have say fast attack &
moderate to long decay, re-triggering this way will work the way you want.
With longer attacks though there's some difference. If you retrigger
before the attack is done (with a medium to long decay) the output won't
restart at zero but will drop a little and retrace back to maximum,
because you're doing slew limiting with the DSG.
Hope that's not too confusing. The short answer is, it works ok.
As far as the speed of attack & decay times, I think the spec says if
it's patched as a vco it'll go > 1 khz. So the sum of attack & decay
time must be 1 ms or less, which means minimum attack time must be < 500
microseconds. If that ain't fast enuff for ya, I don't know....
It is pretty much what you said.
If instead of sending a pulse to the trig input you send a step trigger
to IN, then this will act like retriggering.. I don't think the
similiarity is perfect though. But if you have say fast attack &
moderate to long decay, re-triggering this way will work the way you want.
With longer attacks though there's some difference. If you retrigger
before the attack is done (with a medium to long decay) the output won't
restart at zero but will drop a little and retrace back to maximum,
because you're doing slew limiting with the DSG.
Hope that's not too confusing. The short answer is, it works ok.
As far as the speed of attack & decay times, I think the spec says if
it's patched as a vco it'll go > 1 khz. So the sum of attack & decay
time must be 1 ms or less, which means minimum attack time must be < 500
microseconds. If that ain't fast enuff for ya, I don't know....