Joost If you have a look at the Cone-made k7 curves (the 2880dpi ones) they are differently constructed to the type of curves that qtr makes. I've made a web page showing the difference and also how the Load curves facility in qtr can be used to emulate the type of curves produced by Cone's proprietary method. http://www.howardshaw.org/docs/k7-qtr/k7curves.htm The main difference is that the normal qtr curve creation method using density boundaries usually only allows 3 inks to overlap at a time whereas the Cone curves have upto 5 overlapping inks. On the basis that the more jets firing the better this should lead to a smoother print. Note that I do not have the K7 inks so this is a technical exercise only. Howard Joost Horsten wrote: > --- In QuadtoneRIP@yahoogroups.com, "Scott Schroeder" <schrochem@...> > wrote: > >> I didn't mean you couldn't make curves. I was just saying you can't >> make curves that have the nice transitions and crossovers that are > in >> the supplied curves. >> This message will explain it better: >> http://tech.groups.yahoo.com/group/QuadtoneRIP/message/1165 > > Thanks Scott, that explains your remarks indeed. But for my > information: does it make in practice REALLY any difference whether > you use these original PiezoBW curves in stead of making your own > curves with QTR? Since I'm printing on 2880 dpi with QTR/2100/UT3D > I've a hard time to find any grain in my prints. So, imho on that > aspect I expect there is little left to improve by going to 7 inks. > But even if so, do the details of the curve then still make a > difference on top of that? Or does the claimed smoothness of the NK7 > inks ONLY appear with the custom PiezoBW curves? > > Joost > > > > > > Yahoo! Groups Links > > > >
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Re: [QuadtoneRIP] Re: Help Changing Ink Limits for Profile
2007-01-16 by Howard Shaw
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