Ken, If you are looking at the info palette it is probable that the shadows are not compressed, though they appear to be. This relates to the fact the same density is represented by different K% in different grayscale gamma spaces. I created a grayscale step wedge in gray gamma 1.8, made a copy of it, and then converted (not assigned) the copy to gray gamma 2.2 using Edit/Convert to Profile. When I measure the same patch on the two different step wedges I see that the K% is different. The issue is whether the different values of K represent different densities of gray. I think they do not. In my example, when I measured the same grayscale patch in the two different grayscale wedges, I get 96% K in the gamma 1.8 space and 92% K in the gamma 2.2 space. These actually represent the same density. 96%K in a 1.8 gamma space is the same level of gray as 92% K in a 1.8 gamma space. (See the "Companding Calculator" calculator on this great website: http://brucelindbloom.com) Though it is not too intuitive, an analogy is that PC monitors calibrated to gamma 2.2 monitor have a darker display for the same RGB values sent to Mac gamma 1.8 monitor. Since gamma 2.2 displays darker, 92% black on a gamma 2.2 monitor would be the same level of gray as 96% gray on a gamma 1.8 monitor. Seeing compressed shadows on actual prints is a different issue. If you are actually converting between gray spaces instead of assigning the gray spaces, it seems like the prints should not have different shadows. Steve Bye -----Original Message----- From: QuadtoneRIP@yahoogroups.com [mailto:QuadtoneRIP@yahoogroups.com] On Behalf Of prof_mgt551 Sent: Saturday, June 03, 2006 7:03 AM To: QuadtoneRIP@yahoogroups.com Subject: [QuadtoneRIP] Re: Roy's working space blocks up shadow detail? Why use it? Hi Duane, Thanks for sharing your experience with this issue. The only gray 1.8 that I have is gray gamma 1.8. When I convert to it from the gray gamma 2.2 space, the shadows are also compressed (using the info window in Photoshop to check the K % value). I am do not understand why the deep shadow steps are compressed when converting to these other spaces? I can see deepest shadow detail on my screen but I loose it in the print unless I use the gamma slider to open up the tone curve. I would prefer not to do this, since I assume the response is no longer linear? I tried the gray matte paper profile and others for soft proofing and didn't see any change. I think the basic problem is there is no software that allows you to softproof the QTR Printer output. Roy mentions this in his ICC Info.txt file, " The current version creates profiles for the printing side. A soft-proofing version is coming soon." Best wishes, Ken
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RE: [QuadtoneRIP] Re: Roy's working space blocks up shadow detail? Why use it?
2006-06-03 by Steve Bye
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