G'day I am starting to regret having mentioned collimated light. I have no practical experience of this except that by spacing the light source a further 40mm from the artwork/PCB you get less furriness of the image. The reference I saw (I don't recall where) used a flourescent fitting eggcrate diffuser (which were quite common in earlier times) about 1.5 to 2cm spacing and painted these matt black to prevent reflections. This gives an almost collimated light source (separation from the surface of intent is still mandatory) and supposedly perfect (if longer exposure) reproduction. Cheers Brian -------Original Message------- From: Homebrew_PCBs@yahoogroups.com Date: 01/26/05 18:29:20 To: Homebrew_PCBs@yahoogroups.com Subject: Re: [Homebrew_PCBs] UV lamps? Earl T. Hackett, Jr. wrote: > This is getting a bit off topic. > > The comments below are close and when I started working with photoresists that was my opinion as well. However, when we examined the results of resolution testing, the data showed there was something other than just columination and exposure at work. Tests at DuPont showed that oxygen migration within the photo resist from under the opaque areas of the phototool had a major effect on resolution of the spaces. snip> This is the first time I've heard of this effect on dryfilm resists. The question now remains, what is the speed the oxygen diffuses near the boundaries between the exposed and unexposed areas of resist. snip Be sure to visit the group home and check for new Bookmarks and files: http://groups.yahoo.com/group/Homebrew_PCBs Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/Homebrew_PCBs/ To unsubscribe from this group, send an email to: Homebrew_PCBs-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed]
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Re: [Homebrew_PCBs] UV lamps?
2005-01-26 by Brian Clancy
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