----- Original Message ----- From: "Brian Clancy" <bclancy1@...> To: <Homebrew_PCBs@yahoogroups.com> Sent: Monday, January 24, 2005 5:26 AM Subject: Re: [Homebrew_PCBs] UV lamps? > > > G'day Jason, > My understanding of it is that you need to have collimated light, i.e. all > light rays are coming vertical to the artwork so that it does not go under > the edges of the artwork. > This is the reason that a negative should be placed with the emulsion on > the > PCB to reduce any chances of the light going under the edges. > > I saw somewhere where they used an egg-crate diffuser (from a flourescent > light fitting) painted matt black, to collimate the light. This meant a > reduction in effective light output but a cleaner image. For home use, collimated light isn't really necessary, as most of us can't create high-resolution artwork that can make use of it. In fact, none of the low-cost UV exposure boxes that one can buy use it, they just have two or four tubes quite close to the PCB/artwork. I get quite good results with a couple of tubes about 15 cm from the PCB. Exposure is quite long at 13 minutes, I keep meaning to add another two tubes. Leon -- Leon Heller, G1HSM http://www.geocities.com/leon_heller -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.7.1 - Release Date: 19/01/2005
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Re: [Homebrew_PCBs] UV lamps?
2005-01-24 by Leon Heller
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