> I need 2*10 positions, and can only get 2*6 or 1*12. > For selecting cell count on a battery charger (no current at all). > Almost all handheld meters i've ever seen use rotary switches, and all i > took > apart had "custom" printed contacts. Oh, yes, there was one rotten piece > of bad engineering > that had four buttons instead. The damn thing had dozens of design flaws, > like blowing up > each time you pulled the current plug.... > > I could try to pull some mechanical stunt and stack 2 1*12 switches. > I don't know if that would be possibe with the switches i can get. > But then, one switch for 2.50eur is not exactly cheap, not speaking of 2... Would be nice to have a couple more details on the circuit this is going to be connected to. Are you changing a resistance? Could you use a potentiometer and then work out some kind of mechanical detent? Why do you need a dual-pole switch? Have you looked at analog multiplexer chips? Digital potentiometer chips? Don't reject them without looking at them, they are not all expensive. A 16:1 analog mux/demux CD74HCT4067 costs 90 cents in DIP, 48 cents in SOIC. Two of those give you your dual-pole circuit if you need it. They accept a simple 4-bit input to select which output goes where. You could provide that input with a 16-position hex switch, or a 4-bit counter (rollover at 12) operated by pushbuttons. Another 50-cent 74HC154 4:16 decoder could give you an LED feedback showing which output is selected. It would be neat to have 12 LEDs surrounding a single central pushbutton which increments the LED position. Or maybe you could just go for a rotary switch with fewer positions, like 6. Then you use a dual-pole switch to choose between high range and low range. Though even 6-position dual-pole rotaries are all very expensive unless you get lucky in surplus stores. As for rolling your own? It'll just have to be trial and error.
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Re: homebrew rotary multi-position switch
2004-08-30 by cybermace5
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