That makes sense. ... Thanks for the great explanation. Basically the quality (intensity and spectrum) of the UV is better. ><> ... Jack On Thu, Jan 28, 2010 at 6:31 PM, jcarlosmor <jcarlosmor@...> wrote: > > > I have a feeling its because professional production have big 300mm x > > 400mm size panels and the number of LEDs in one unit just makes it too > > large. It would have like 400 LEDs per side. Where as at present they > > just stick a few tubes in which can be replaced easily. > > > > Trev > > No, sorry but that is not the reason. A typical exposure UV unit for > industrial use can cost USD$10,000.00 and that is just the beginning prices. > Although thousands of LEDs per side would be required, the number (and > price) of them it is not significant in the industrial shops. The other main > reason to avoid LEDs that I forgot to explain in another post is that the UV > emission is very poor compared to fluorescent and mercury lamps. You could > fix that getting closer the LEDs to the PCB board but that is not desirable > in any way. To obtain real small traces and details the solution is to put > the UV source and the PCB so far that is practical, so you would need very > high ouput in the light source. Some professional UV units have the PCB and > UV source separated more than 90 centimeters. However they use very high > mercury-lamps and the exposure only needs a few seconds. Typical > semi-professional UV exposure units (like MegaUK and so) made from > fluorescent tubes also have narrow distances between the PCB and UV tubes, > but that is a reason of compromise, trying to balance cost and performance. > > [Non-text portions of this message have been removed]
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Re: [Homebrew_PCBs] Re: LEDs versus tubes
2010-01-29 by Jack@coats.org
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