hi thanks for the info. i already knew your page but my ? spanish ? is very close to zero. i am downloading the plotter.zip at the moment. also the dll. ok.. i startet the program.. does it only open plt files? i already have some plt viewers. i would need something to convert image format or printer format to plt. you program is very nice. it shows up a bit "quick" on terminating on my xp but it works fine. ok, i think this is not exactly what i need but it would serve as a plt viewer very fine. thank you.. regards stefan 15.05.2003 12:35:41, "Pancary" <pancary@...> wrote: >hi , i made a prg work with plt files, download at www.geocities.com\pancary > >----- Original Message ----- >From: Stefan Trethan <stefan_trethan@...> >To: <Homebrew_PCBs@yahoogroups.com> >Sent: Tuesday, May 13, 2003 4:02 AM >Subject: Re: RE: [Homebrew_PCBs] HPGL output (was PCB design software) > > >> ah i see, i see. >> >> if you have this very handy function in eagle this makes the thing a lot >easier. >> >> i think this may also be there for making copper plains, determining >design rule violations, etc. >> this would simplify the overall thing. >> my thought was the whole time how the hell can i tell that 2 arcs, >different sizes are from one pad and >> not 2 differtent pads. also when calculating the coordinates this would >not be too easy to tell. >> >> >> which shape has the tip of your scretching tool? >> >> have you any results ready to meke a picture? >> i would be very interested in it. >> >> regards >> stefan >> >> 12.05.2003 22:25:44, Brian Schmalz <brian.s@...> wrote: >> >> >> nice to see there has one done the "scratch 'n etch" tool i >> >> asked a few days ago. >> > >> >Yes, it does work OK - and for me I only need OK, not great. Super >> >easy/cheap way to try out a board to get all the bugs out. >> > >> >> how do you detect when a line is on the outside of a >> >> trace/pad and when a line/arc is the outermost? >> >> so you can tell what actually is the outline? >> > >> >I had to use some really crazy tricks of the ULP (User Language Program) >in >> >Eagle. What the program does is use a command in Eagle that will draw >lines >> >around all of the existing traces. You pass this command a 'distance', >and >> >it computes the correct lines based upon that distance from the nets. So >my >> >ULP calls itself repeatedly (recursion) with increasing values of the >> >'distance'. So if I want at least 50mils of space around each net, and my >> >scratch tip is 5mil wide, the program will call itself 9 times, starting >> >with a distance of 2.5 mil, and advancing up to 47.5 mil for the >distance, >> >generating a whole series of lines each run. I just execute for 'x' >number >> >of times, and that gives the proper number of concentric lines. >> > >> >> i first thought of plotting the layer with the drill drawing >> >> on it to get the holes "punched". >> >> i'm really wondering how you can tell when a line is only a >> >> fill line and when it is a outline. >> > >> >To me there's no difference. I never 'plot' the real artwork in any way - >> >the ULP just goes through the Eagle database of nets and draws lines >around >> >each net. The nets are never drawn into the HGPL file, so there's never a >> >need to know the difference. I understand your question, I think, and if >I >> >was starting with just plain artwork (like what a printer would print >from >> >what's on the screen of a board file) then you're right, I'd have a big >> >problem. >> > >> >> how is the match on the edges of tracks? i know one in >> >> australia who has written a similar tool but for >> > >> >Ahh. Now there's the rub. ;-) The match is terrible because the >scratching >> >tip is drawn along by the plotter, and so is always 'following' the >desired >> >point of contact. So what I do is I draw each 'line' twice, without >lifting >> >the pen from the board between lines. (Each 'line' is actually a long >series >> >of lines that forms a closed polygon that totally rings each net.) >> > >> >*Brian >> > >> > >> > >> >Be sure to visit the group home and check for new Bookmarks and files: >> >http://groups.yahoo.com/group/Homebrew_PCBs >> > >> >To unsubscribe from this group, send an email to: >> >Homebrew_PCBs-unsubscribe@yahoogroups.com >> > >> > >> > >> >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ >> > >> > >> > >> >> >> >> >> >> Be sure to visit the group home and check for new Bookmarks and files: >> http://groups.yahoo.com/group/Homebrew_PCBs >> >> To unsubscribe from this group, send an email to: >> Homebrew_PCBs-unsubscribe@yahoogroups.com >> >> >> >> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ >> >> > > > >Be sure to visit the group home and check for new Bookmarks and files: >http://groups.yahoo.com/group/Homebrew_PCBs > >To unsubscribe from this group, send an email to: >Homebrew_PCBs-unsubscribe@yahoogroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > >
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Re: RE: [Homebrew_PCBs] HPGL output (was PCB design software)
2003-05-15 by Stefan Trethan
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